name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 55 3 0 1567 0 0 0 0 0 0.034 0.002 0.000 0.964 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 1 2 0 1 0 0 0 0 0 0.250 0.500 0.000 0.250 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 17 1 0 48 0 0 0 0 0 0.258 0.015 0.000 0.727 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 19 0 0 194 0 0 0 0 0 0.089 0.000 0.000 0.911 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 18 0 0 1298 0 0 0 0 0 0.014 0.000 0.000 0.986 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 26 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
6 # place 4063 213 9 44493 2 1 0 0 0 0.083 0.004 0.000 0.912 0.000 0.000 0.000 0.000 0.000
7 place = city 4 0 0 27 0 0 0 0 0 0.129 0.000 0.000 0.871 0.000 0.000 0.000 0.000 0.000
8 place = town 32 2 0 283 0 0 0 0 0 0.101 0.006 0.000 0.893 0.000 0.000 0.000 0.000 0.000
9 place = village 480 0 1 4461 0 0 0 0 0 0.097 0.000 0.000 0.903 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 3242 6 0 35305 0 1 0 0 0 0.084 0.000 0.000 0.916 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 95 1 0 1203 2 0 0 0 0 0.073 0.001 0.000 0.925 0.002 0.000 0.000 0.000 0.000
12 boundary = administrative 1969 4 0 22122 0 0 0 0 0 0.082 0.000 0.000 0.918 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 165 201 8 1684 0 0 0 0 0 0.080 0.098 0.004 0.818 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 1914 1 0 20554 0 0 0 0 0 0.085 0.000 0.000 0.915 0.000 0.000 0.000 0.000 0.000
15 # allotments 386 3 0 2447 64 5 0 0 32 0.131 0.001 0.000 0.833 0.022 0.002 0.000 0.000 0.011
16 place = allotments 268 3 0 1555 4 0 0 0 1 0.146 0.002 0.000 0.849 0.002 0.000 0.000 0.000 0.001
17 landuse = allotments 355 2 0 2305 60 5 0 0 32 0.129 0.001 0.000 0.835 0.022 0.002 0.000 0.000 0.012
18 # locality 1224 25 3 10701 43 3 0 0 0 0.102 0.002 0.000 0.892 0.004 0.000 0.000 0.000 0.000
19 place = locality 1223 23 3 10640 43 3 0 0 0 0.102 0.002 0.000 0.891 0.004 0.000 0.000 0.000 0.000
20 abandoned:place = * 259 4 0 2771 0 0 0 0 0 0.085 0.001 0.000 0.913 0.000 0.000 0.000 0.000 0.000
21 # suburb 873 178 75 9671 41 43 0 0 182 0.079 0.016 0.007 0.874 0.004 0.004 0.000 0.000 0.016
22 landuse = cemetery 10 72 27 1180 2 7 0 0 16 0.008 0.055 0.021 0.898 0.002 0.005 0.000 0.000 0.012
23 landuse = commercial 8 4 0 162 0 1 0 0 5 0.044 0.022 0.000 0.900 0.000 0.006 0.000 0.000 0.028
24 landuse = construction 3 1 0 139 2 5 0 0 10 0.019 0.006 0.000 0.869 0.013 0.031 0.000 0.000 0.062
25 landuse = farmland 8 0 2 44 0 1 0 0 3 0.138 0.000 0.034 0.759 0.000 0.017 0.000 0.000 0.052
26 landuse = farmyard 188 2 1 327 1 1 0 0 12 0.353 0.004 0.002 0.615 0.002 0.002 0.000 0.000 0.023
27 landuse = industrial 313 14 16 4080 17 12 0 0 98 0.069 0.003 0.004 0.897 0.004 0.003 0.000 0.000 0.022
28 landuse = residential 85 44 7 675 10 2 0 0 8 0.102 0.053 0.008 0.812 0.012 0.002 0.000 0.000 0.010
29 landuse = retail 6 4 1 221 0 0 0 0 0 0.026 0.017 0.004 0.953 0.000 0.000 0.000 0.000 0.000
30 place = * 178 26 14 1920 4 3 0 0 13 0.082 0.012 0.006 0.890 0.002 0.001 0.000 0.000 0.006
31 residential = * 70 43 6 544 6 2 0 0 4 0.104 0.064 0.009 0.806 0.009 0.003 0.000 0.000 0.006
32 industrial = * 29 1 3 446 2 3 0 0 24 0.057 0.002 0.006 0.878 0.004 0.006 0.000 0.000 0.047
33 landuse = * 85 14 7 955 5 10 0 0 19 0.078 0.013 0.006 0.872 0.005 0.009 0.000 0.000 0.017
34 # natural 293 57 72 2275 46 23 0 3 38 0.104 0.020 0.026 0.810 0.016 0.008 0.000 0.001 0.014
35 place = island 1 3 0 5 0 0 0 0 0 0.111 0.333 0.000 0.556 0.000 0.000 0.000 0.000 0.000
36 place = islet 3 2 0 84 4 2 0 0 1 0.031 0.021 0.000 0.875 0.042 0.021 0.000 0.000 0.010
37 landuse = forest 36 2 11 273 0 2 0 0 5 0.109 0.006 0.033 0.830 0.000 0.006 0.000 0.000 0.015
38 boundary = * 63 2 3 735 3 14 0 3 4 0.076 0.002 0.004 0.889 0.004 0.017 0.000 0.004 0.005
39 natural = * 190 48 59 1197 37 4 0 0 27 0.122 0.031 0.038 0.766 0.024 0.003 0.000 0.000 0.017
40 ele = * 51 4 1 242 10 3 0 0 2 0.163 0.013 0.003 0.773 0.032 0.010 0.000 0.000 0.006
41 # water 4470 226 41 19414 121 122 0 0 110 0.182 0.009 0.002 0.792 0.005 0.005 0.000 0.000 0.004
42 waterway = drain 75 4 4 384 9 0 0 0 23 0.150 0.008 0.008 0.770 0.018 0.000 0.000 0.000 0.046
43 waterway = ditch 76 0 30 545 0 4 0 0 0 0.116 0.000 0.046 0.832 0.000 0.006 0.000 0.000 0.000
44 waterway = stream 1394 72 0 4973 51 7 0 0 12 0.214 0.011 0.000 0.764 0.008 0.001 0.000 0.000 0.002
45 waterway = river 2784 116 1 9195 3 77 0 0 0 0.229 0.010 0.000 0.755 0.000 0.006 0.000 0.000 0.000
46 waterway = canal 28 1 0 773 5 2 0 0 45 0.033 0.001 0.000 0.905 0.006 0.002 0.000 0.000 0.053
47 type = waterway 438 14 0 1581 3 55 0 0 1 0.209 0.007 0.000 0.756 0.001 0.026 0.000 0.000 0.000
48 natural = water 49 10 1 2945 32 26 0 0 17 0.016 0.003 0.000 0.956 0.010 0.008 0.000 0.000 0.006
49 natural = spring 56 13 5 505 17 3 0 0 8 0.092 0.021 0.008 0.832 0.028 0.005 0.000 0.000 0.013
50 tunnel = * 1202 67 18 4838 24 7 0 0 34 0.194 0.011 0.003 0.782 0.004 0.001 0.000 0.000 0.005
51 waterway = * 5 4 0 29 1 0 0 0 1 0.125 0.100 0.000 0.725 0.025 0.000 0.000 0.000 0.025
52 water = * 36 7 1 2860 29 26 0 0 14 0.012 0.002 0.000 0.962 0.010 0.009 0.000 0.000 0.005
53 # highway 164 168 12 96959 46 179 0 0 119 0.002 0.002 0.000 0.993 0.000 0.002 0.000 0.000 0.001
54 highway = motorway 76 0 0 0 0 0 0 0 0 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 35 0 0 1255 0 6 0 0 18 0.027 0.000 0.000 0.955 0.000 0.005 0.000 0.000 0.014
56 highway = primary 7 7 0 7852 0 12 0 0 20 0.001 0.001 0.000 0.994 0.000 0.002 0.000 0.000 0.003
57 highway = secondary 0 15 0 7445 0 0 0 0 0 0.000 0.002 0.000 0.998 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 4 5 4 11142 6 0 0 0 5 0.000 0.000 0.000 0.998 0.001 0.000 0.000 0.000 0.000
59 highway = unclassified 2 1 0 3153 0 13 0 0 5 0.001 0.000 0.000 0.993 0.000 0.004 0.000 0.000 0.002
60 highway = residential 5 36 3 58289 24 1 0 0 8 0.000 0.001 0.000 0.999 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 2 3316 1 18 0 0 12 0.000 0.000 0.001 0.990 0.000 0.005 0.000 0.000 0.004
62 highway = track 4 1 0 559 0 128 0 0 1 0.006 0.001 0.000 0.807 0.000 0.185 0.000 0.000 0.001
63 type = associatedStreet 0 0 0 1824 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 36 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 30 101 0 1806 12 0 0 0 50 0.015 0.051 0.000 0.903 0.006 0.000 0.000 0.000 0.025
66 bridge = * 19 5 3 1315 4 12 0 0 1 0.014 0.004 0.002 0.968 0.003 0.009 0.000 0.000 0.001
67 # public_transport 2589 13858 220 23071 0 14 0 0 1 0.065 0.349 0.006 0.580 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 1630 7664 121 8483 0 2 0 0 0 0.091 0.428 0.007 0.474 0.000 0.000 0.000 0.000 0.000
69 type = route 57 60 8 9644 0 9 0 0 0 0.006 0.006 0.001 0.986 0.000 0.001 0.000 0.000 0.000
70 type = route_master 0 0 0 17 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 2080 12769 174 9791 0 1 0 0 0 0.084 0.515 0.007 0.395 0.000 0.000 0.000 0.000 0.000
72 route = * 61 62 8 9673 0 10 0 0 0 0.006 0.006 0.001 0.986 0.000 0.001 0.000 0.000 0.000
73 railway = * 190 561 11 2121 0 1 0 0 1 0.066 0.194 0.004 0.735 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 19 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 2480 302 77 6220 2106 68 66 15 346 0.212 0.026 0.007 0.533 0.180 0.006 0.006 0.001 0.030
76 amenity = fuel 208 4 0 917 1 1 0 0 7 0.183 0.004 0.000 0.806 0.001 0.001 0.000 0.000 0.006
77 barrier = * 304 241 20 3166 684 39 2 2 52 0.067 0.053 0.004 0.702 0.152 0.009 0.000 0.000 0.012
78 power = * 1982 7 52 2024 838 15 64 12 98 0.389 0.001 0.010 0.397 0.165 0.003 0.013 0.002 0.019
79 substation = * 1299 4 8 961 326 3 4 9 16 0.494 0.002 0.003 0.365 0.124 0.001 0.002 0.003 0.006
80 man_made = * 69 26 5 879 674 12 0 2 188 0.037 0.014 0.003 0.474 0.363 0.006 0.000 0.001 0.101
81 embankment = * 2 25 0 182 0 2 0 0 0 0.009 0.118 0.000 0.863 0.000 0.009 0.000 0.000 0.000
82 # religion 49 170 83 2871 668 22 5 10 53 0.012 0.043 0.021 0.730 0.170 0.006 0.001 0.003 0.013
83 amenity = place_of_worship 43 88 45 1868 647 17 1 7 16 0.016 0.032 0.016 0.684 0.237 0.006 0.000 0.003 0.006
84 amenity = monastery 0 0 0 19 1 0 1 0 2 0.000 0.000 0.000 0.826 0.043 0.000 0.043 0.000 0.087
85 building = church 0 39 18 1058 309 11 4 2 10 0.000 0.027 0.012 0.729 0.213 0.008 0.003 0.001 0.007
86 building = cathedral 0 0 0 22 3 0 0 0 0 0.000 0.000 0.000 0.880 0.120 0.000 0.000 0.000 0.000
87 building = chapel 22 8 2 197 42 0 0 0 4 0.080 0.029 0.007 0.716 0.153 0.000 0.000 0.000 0.015
88 religion = * 48 159 75 2794 621 22 1 7 36 0.013 0.042 0.020 0.742 0.165 0.006 0.000 0.002 0.010
89 # education 453 127 44 3056 1184 56 66 18 752 0.079 0.022 0.008 0.531 0.206 0.010 0.011 0.003 0.131
90 landuse = education 4 7 1 775 14 3 0 0 2 0.005 0.009 0.001 0.962 0.017 0.004 0.000 0.000 0.002
91 amenity = university 0 6 4 118 10 3 22 1 38 0.000 0.030 0.020 0.584 0.050 0.015 0.109 0.005 0.188
92 amenity = college 2 6 1 141 29 7 12 2 132 0.006 0.018 0.003 0.425 0.087 0.021 0.036 0.006 0.398
93 amenity = school 339 43 24 948 602 13 1 5 19 0.170 0.022 0.012 0.475 0.302 0.007 0.001 0.003 0.010
94 amenity = kindergarten 21 58 10 1319 445 21 0 3 19 0.011 0.031 0.005 0.696 0.235 0.011 0.000 0.002 0.010
95 building = university 12 0 2 46 8 1 18 1 77 0.073 0.000 0.012 0.279 0.048 0.006 0.109 0.006 0.467
96 building = college 4 1 0 45 7 3 6 0 51 0.034 0.009 0.000 0.385 0.060 0.026 0.051 0.000 0.436
97 building = school 79 10 1 227 74 4 9 5 288 0.113 0.014 0.001 0.326 0.106 0.006 0.013 0.007 0.413
98 building = kindergarten 0 3 2 247 39 4 2 1 135 0.000 0.007 0.005 0.570 0.090 0.009 0.005 0.002 0.312
99 # healthcare 306 71 30 3990 1614 61 54 22 624 0.045 0.010 0.004 0.589 0.238 0.009 0.008 0.003 0.092
100 amenity = hospital 31 6 5 279 177 13 17 4 127 0.047 0.009 0.008 0.423 0.269 0.020 0.026 0.006 0.193
101 amenity = pharmacy 101 46 11 2322 24 25 0 1 39 0.039 0.018 0.004 0.904 0.009 0.010 0.000 0.000 0.015
102 amenity = clinic 70 7 8 365 168 14 15 5 111 0.092 0.009 0.010 0.478 0.220 0.018 0.020 0.007 0.145
103 amenity = doctors 70 1 0 655 100 0 9 3 89 0.076 0.001 0.000 0.707 0.108 0.000 0.010 0.003 0.096
104 amenity = dentist 1 6 1 100 149 5 4 7 108 0.003 0.016 0.003 0.262 0.391 0.013 0.010 0.018 0.283
105 building = hospital 17 3 3 173 49 3 10 0 154 0.041 0.007 0.007 0.420 0.119 0.007 0.024 0.000 0.374
106 building = clinic 0 1 1 21 5 1 0 0 5 0.000 0.029 0.029 0.618 0.147 0.029 0.000 0.000 0.147
107 emergency = * 16 0 4 182 954 11 0 2 4 0.014 0.000 0.003 0.155 0.813 0.009 0.000 0.002 0.003
108 healthcare = * 134 49 15 2183 537 36 2 13 52 0.044 0.016 0.005 0.723 0.178 0.012 0.001 0.004 0.017
109 # government 181 243 31 2437 1520 60 89 33 588 0.035 0.047 0.006 0.470 0.293 0.012 0.017 0.006 0.113
110 amenity = post_office 19 224 7 755 22 15 22 2 132 0.016 0.187 0.006 0.630 0.018 0.013 0.018 0.002 0.110
111 amenity = police 3 2 3 350 73 11 36 10 227 0.004 0.003 0.004 0.490 0.102 0.015 0.050 0.014 0.317
112 amenity = library 4 5 5 219 43 4 31 2 195 0.008 0.010 0.010 0.431 0.085 0.008 0.061 0.004 0.384
113 office = government 104 10 13 639 1071 26 0 18 20 0.055 0.005 0.007 0.336 0.563 0.014 0.000 0.009 0.011
114 landuse = military 22 1 1 153 186 2 0 0 7 0.059 0.003 0.003 0.411 0.500 0.005 0.000 0.000 0.019
115 government = * 52 7 6 351 311 17 0 3 9 0.069 0.009 0.008 0.464 0.411 0.022 0.000 0.004 0.012
116 military = * 37 3 2 391 174 2 0 1 8 0.060 0.005 0.003 0.633 0.282 0.003 0.000 0.002 0.013
117 # bank 2193 33 5 1364 0 1 0 1 5 0.609 0.009 0.001 0.379 0.000 0.000 0.000 0.000 0.001
118 amenity = atm 939 14 2 579 0 0 0 0 0 0.612 0.009 0.001 0.377 0.000 0.000 0.000 0.000 0.000
119 amenity = bank 1254 19 3 785 0 1 0 1 5 0.606 0.009 0.001 0.380 0.000 0.000 0.000 0.000 0.002
120 # office 451 21 21 1442 3163 29 7 56 228 0.083 0.004 0.004 0.266 0.584 0.005 0.001 0.010 0.042
121 office = * 451 21 21 1442 3163 29 7 56 228 0.083 0.004 0.004 0.266 0.584 0.005 0.001 0.010 0.042
122 # tourism 488 461 386 7156 5630 788 21 99 1038 0.030 0.029 0.024 0.445 0.350 0.049 0.001 0.006 0.065
123 tourism = * 351 337 206 4801 3227 746 17 70 541 0.034 0.033 0.020 0.466 0.313 0.072 0.002 0.007 0.053
124 historic = * 147 180 188 2833 2457 52 3 30 497 0.023 0.028 0.029 0.444 0.385 0.008 0.000 0.005 0.078
125 memorial = * 37 60 53 779 1218 17 1 11 394 0.014 0.023 0.021 0.303 0.474 0.007 0.000 0.004 0.153
126 ruins = * 14 25 1 207 30 2 0 0 1 0.050 0.089 0.004 0.739 0.107 0.007 0.000 0.000 0.004
127 information = * 11 32 23 213 99 645 1 0 47 0.010 0.030 0.021 0.199 0.092 0.602 0.001 0.000 0.044
128 attraction = * 15 5 7 57 86 3 1 0 3 0.085 0.028 0.040 0.322 0.486 0.017 0.006 0.000 0.017
129 resort = * 3 0 0 88 54 2 0 2 2 0.020 0.000 0.000 0.583 0.358 0.013 0.000 0.013 0.013
130 artwork_type = * 52 42 45 259 345 27 4 24 160 0.054 0.044 0.047 0.270 0.360 0.028 0.004 0.025 0.167
131 # amenity 3664 905 208 17593 5010 902 1004 382 15113 0.082 0.020 0.005 0.393 0.112 0.020 0.022 0.009 0.337
132 amenity = cafe 162 24 20 862 325 33 90 42 961 0.064 0.010 0.008 0.342 0.129 0.013 0.036 0.017 0.382
133 amenity = fast_food 50 1 12 337 79 13 33 7 273 0.062 0.001 0.015 0.419 0.098 0.016 0.041 0.009 0.339
134 amenity = community_centre 261 13 2 178 62 2 21 8 221 0.340 0.017 0.003 0.232 0.081 0.003 0.027 0.010 0.288
135 amenity = restaurant 46 19 3 203 65 6 26 13 229 0.075 0.031 0.005 0.333 0.107 0.010 0.043 0.021 0.375
136 amenity = bar 33 8 2 94 83 5 22 6 231 0.068 0.017 0.004 0.194 0.171 0.010 0.045 0.012 0.477
137 shop = convenience 911 155 38 3751 576 463 88 51 1526 0.121 0.021 0.005 0.496 0.076 0.061 0.012 0.007 0.202
138 shop = clothes 62 95 1 288 157 8 18 16 502 0.054 0.083 0.001 0.251 0.137 0.007 0.016 0.014 0.438
139 shop = car_repair 14 3 0 253 131 14 26 23 700 0.012 0.003 0.000 0.217 0.113 0.012 0.022 0.020 0.601
140 shop = hairdresser 35 13 7 336 181 6 29 3 492 0.032 0.012 0.006 0.305 0.164 0.005 0.026 0.003 0.446
141 shop = chemist 2 0 1 1327 13 1 10 1 45 0.001 0.000 0.001 0.948 0.009 0.001 0.007 0.001 0.032
142 shop = supermarket 309 29 2 443 63 149 5 6 164 0.264 0.025 0.002 0.379 0.054 0.127 0.004 0.005 0.140
143 shop = car_parts 0 1 2 383 149 6 15 8 388 0.000 0.001 0.002 0.402 0.157 0.006 0.016 0.008 0.408
144 shop = furniture 21 2 2 258 98 28 12 13 328 0.028 0.003 0.003 0.339 0.129 0.037 0.016 0.017 0.430
145 shop = hardware 24 15 4 230 122 8 16 8 313 0.032 0.020 0.005 0.311 0.165 0.011 0.022 0.011 0.423
146 shop = kiosk 33 35 3 185 20 7 14 0 103 0.083 0.087 0.007 0.463 0.050 0.018 0.035 0.000 0.258
147 shop = doityourself 29 12 3 212 105 4 11 8 368 0.039 0.016 0.004 0.282 0.140 0.005 0.015 0.011 0.489
148 shop = pet 5 2 2 120 65 2 9 4 284 0.010 0.004 0.004 0.243 0.132 0.004 0.018 0.008 0.576
149 shop = florist 18 4 2 220 59 3 14 8 207 0.034 0.007 0.004 0.411 0.110 0.006 0.026 0.015 0.387
150 shop = beauty 11 0 2 48 92 2 16 11 313 0.022 0.000 0.004 0.097 0.186 0.004 0.032 0.022 0.632
151 shop = mobile_phone 194 7 0 111 78 2 1 2 137 0.365 0.013 0.000 0.209 0.147 0.004 0.002 0.004 0.258
152 shop = shoes 20 3 0 79 25 2 6 2 118 0.078 0.012 0.000 0.310 0.098 0.008 0.024 0.008 0.463
153 shop = newsagent 165 55 2 260 1 14 0 1 38 0.308 0.103 0.004 0.485 0.002 0.026 0.000 0.002 0.071
154 shop = electronics 90 2 1 75 65 1 11 12 189 0.202 0.004 0.002 0.168 0.146 0.002 0.025 0.027 0.424
155 shop = alcohol 7 6 1 260 77 5 10 2 135 0.014 0.012 0.002 0.517 0.153 0.010 0.020 0.004 0.268
156 shop = jewelry 57 4 1 190 27 0 11 0 52 0.167 0.012 0.003 0.556 0.079 0.000 0.032 0.000 0.152
157 shop = mall 22 6 2 142 36 15 15 2 146 0.057 0.016 0.005 0.368 0.093 0.039 0.039 0.005 0.378
158 shop = butcher 22 9 4 115 63 6 19 5 168 0.054 0.022 0.010 0.280 0.153 0.015 0.046 0.012 0.409
159 shop = cosmetics 3 3 0 84 49 6 12 9 117 0.011 0.011 0.000 0.297 0.173 0.021 0.042 0.032 0.413
160 craft = shoemaker 1 2 0 149 17 5 3 0 51 0.004 0.009 0.000 0.654 0.075 0.022 0.013 0.000 0.224
161 amenity = * 437 213 30 2715 793 35 145 44 2173 0.066 0.032 0.005 0.412 0.120 0.005 0.022 0.007 0.330
162 shop = * 521 118 41 2296 886 40 216 48 3125 0.071 0.016 0.006 0.315 0.122 0.005 0.030 0.007 0.429
163 leisure = * 109 56 19 1426 519 14 82 22 1053 0.033 0.017 0.006 0.432 0.157 0.004 0.025 0.007 0.319
164 sport = * 31 19 7 300 63 4 35 3 328 0.039 0.024 0.009 0.380 0.080 0.005 0.044 0.004 0.415
165 clothes = * 5 15 0 94 20 1 5 3 88 0.022 0.065 0.000 0.407 0.087 0.004 0.022 0.013 0.381
166 # building 4202 649 225 9921 4521 382 497 104 10157 0.137 0.021 0.007 0.324 0.147 0.012 0.016 0.003 0.331
167 building = industrial 81 22 4 449 304 6 18 5 780 0.049 0.013 0.002 0.269 0.182 0.004 0.011 0.003 0.467
168 building = service 882 2 22 119 166 2 12 1 266 0.599 0.001 0.015 0.081 0.113 0.001 0.008 0.001 0.181
169 building = retail 331 43 17 817 178 122 44 15 475 0.162 0.021 0.008 0.400 0.087 0.060 0.022 0.007 0.233
170 building = commercial 31 12 3 152 96 9 14 2 289 0.051 0.020 0.005 0.250 0.158 0.015 0.023 0.003 0.475
171 building = warehouse 33 2 5 37 28 0 2 0 146 0.130 0.008 0.020 0.146 0.111 0.000 0.008 0.000 0.577
172 building = public 29 14 4 179 37 5 8 1 87 0.080 0.038 0.011 0.492 0.102 0.014 0.022 0.003 0.239
173 building = dormitory 0 3 6 161 49 2 48 1 363 0.000 0.005 0.009 0.254 0.077 0.003 0.076 0.002 0.573
174 building = warehouse 33 2 5 37 28 0 2 0 146 0.130 0.008 0.020 0.146 0.111 0.000 0.008 0.000 0.577
175 building = * 2815 551 164 8007 3663 236 351 79 7751 0.119 0.023 0.007 0.339 0.155 0.010 0.015 0.003 0.328
176 # other 81 30 10 611 135 9 19 3 701 0.051 0.019 0.006 0.382 0.084 0.006 0.012 0.002 0.438
177 # TOTAL 25219 16767 1337 250182 21574 2316 1547 648 26879 0.073 0.048 0.004 0.722 0.062 0.007 0.004 0.002 0.078

name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1625 1625 1625 1.000 1.000 1404 1408 1403 1.003 0.999
1 admin_level = 2 4 4 4 1.000 1.000 3 3 3 1.000 1.000
2 admin_level = 4 66 66 66 1.000 1.000 32 31 31 0.969 0.969
3 admin_level = 6 213 213 213 1.000 1.000 166 166 166 1.000 1.000
4 admin_level = 8 1316 1316 1316 1.000 1.000 1201 1205 1201 1.003 1.000
5 admin_level = 9 26 26 26 1.000 1.000 13 13 13 1.000 1.000
6 # place 48781 48779 48772 1.000 1.000 16930 16949 16779 1.001 0.991
7 place = city 31 31 31 1.000 1.000 16 16 16 1.000 1.000
8 place = town 317 317 317 1.000 1.000 161 160 159 0.994 0.988
9 place = village 4942 4942 4941 1.000 1.000 2178 2189 2177 1.005 1.000
10 place = hamlet 38554 38554 38554 1.000 1.000 13481 13608 13476 1.009 1.000
11 place = isolated_dwelling 1301 1299 1301 0.998 1.000 651 651 651 1.000 1.000
12 boundary = administrative 24095 24095 24095 1.000 1.000 16698 16853 16697 1.009 1.000
13 traffic_sign = city_limit 2058 2058 2050 1.000 0.996 1003 932 925 0.929 0.922
14 admin_level = * 22469 22469 22469 1.000 1.000 15370 15521 15370 1.010 1.000
15 # allotments 2937 2841 2905 0.967 0.989 2003 1886 1979 0.942 0.988
16 place = allotments 1831 1826 1830 0.997 0.999 1324 1287 1322 0.972 0.998
17 landuse = allotments 2759 2667 2727 0.967 0.988 1949 1835 1926 0.942 0.988
18 # locality 11999 11956 11996 0.996 1.000 8436 8307 8425 0.985 0.999
19 place = locality 11935 11892 11932 0.996 1.000 8399 8267 8389 0.984 0.999
20 abandoned:place = * 3034 3034 3034 1.000 1.000 2207 2213 2206 1.003 1.000
21 # suburb 11063 10840 10806 0.980 0.977 8120 7869 7890 0.969 0.972
22 landuse = cemetery 1314 1296 1271 0.986 0.967 467 430 421 0.921 0.901
23 landuse = commercial 180 175 175 0.972 0.972 168 164 164 0.976 0.976
24 landuse = construction 160 148 150 0.925 0.938 154 141 144 0.916 0.935
25 landuse = farmland 58 55 53 0.948 0.914 52 50 48 0.962 0.923
26 landuse = farmyard 532 519 519 0.976 0.976 335 325 324 0.970 0.967
27 landuse = industrial 4550 4435 4436 0.975 0.975 3905 3777 3818 0.967 0.978
28 landuse = residential 831 813 816 0.978 0.982 769 747 750 0.971 0.975
29 landuse = retail 232 232 231 1.000 0.996 150 149 149 0.993 0.993
30 place = * 2158 2141 2131 0.992 0.987 1518 1522 1492 1.003 0.983
31 residential = * 675 665 665 0.985 0.985 633 616 618 0.973 0.976
32 industrial = * 508 482 481 0.949 0.947 419 395 393 0.943 0.938
33 landuse = * 1095 1071 1069 0.978 0.976 952 920 926 0.966 0.973
34 # natural 2807 2720 2697 0.969 0.961 2420 2330 2329 0.963 0.962
35 place = island 9 9 9 1.000 1.000 9 9 9 1.000 1.000
36 place = islet 96 91 95 0.948 0.990 80 77 78 0.963 0.975
37 landuse = forest 329 324 313 0.985 0.951 311 303 295 0.974 0.949
38 boundary = * 827 817 820 0.988 0.992 794 784 786 0.987 0.990
39 natural = * 1562 1498 1476 0.959 0.945 1270 1204 1204 0.948 0.948
40 ele = * 313 301 310 0.962 0.990 287 277 285 0.965 0.993
41 # water 24504 24273 24353 0.991 0.994 5481 5282 5343 0.964 0.975
42 waterway = drain 499 467 472 0.936 0.946 132 127 125 0.962 0.947
43 waterway = ditch 655 655 625 1.000 0.954 129 127 123 0.984 0.953
44 waterway = stream 6509 6446 6497 0.990 0.998 1130 1109 1118 0.981 0.989
45 waterway = river 12176 12173 12175 1.000 1.000 1737 1667 1669 0.960 0.961
46 waterway = canal 854 804 809 0.941 0.947 143 136 135 0.951 0.944
47 type = waterway 2092 2088 2091 0.998 1.000 1844 1821 1835 0.988 0.995
48 natural = water 3080 3031 3062 0.984 0.994 2497 2437 2477 0.976 0.992
49 natural = spring 607 582 594 0.959 0.979 539 515 528 0.955 0.980
50 tunnel = * 6190 6132 6138 0.991 0.992 1707 1665 1685 0.975 0.987
51 waterway = * 40 38 39 0.950 0.975 32 30 31 0.938 0.969
52 water = * 2973 2930 2958 0.986 0.995 2408 2355 2390 0.978 0.993
53 # highway 97647 97482 97516 0.998 0.999 12156 11844 12066 0.974 0.993
54 highway = motorway 76 76 76 1.000 1.000 1 1 1 1.000 1.000
55 highway = trunk 1314 1296 1296 0.986 0.986 134 132 132 0.985 0.985
56 highway = primary 7898 7878 7878 0.997 0.997 536 524 526 0.978 0.981
57 highway = secondary 7460 7460 7460 1.000 1.000 751 744 749 0.991 0.997
58 highway = tertiary 11166 11155 11157 0.999 0.999 1691 1672 1684 0.989 0.996
59 highway = unclassified 3174 3169 3169 0.998 0.998 936 927 932 0.990 0.996
60 highway = residential 58366 58334 58355 0.999 1.000 9704 9495 9673 0.978 0.997
61 highway = service 3349 3336 3335 0.996 0.996 1610 1592 1598 0.989 0.993
62 highway = track 693 692 692 0.999 0.999 156 151 152 0.968 0.974
63 type = associatedStreet 1824 1824 1824 1.000 1.000 1175 1169 1175 0.995 1.000
64 type = street 36 36 36 1.000 1.000 34 34 34 1.000 1.000
65 highway = * 1999 1937 1949 0.969 0.975 993 971 976 0.978 0.983
66 bridge = * 1359 1354 1355 0.996 0.997 486 480 482 0.988 0.992
67 # public_transport 39753 39752 39532 1.000 0.994 19756 18934 18914 0.958 0.957
68 highway = bus_stop 17900 17900 17779 1.000 0.993 8635 8050 8026 0.932 0.929
69 type = route 9778 9778 9770 1.000 0.999 9732 9729 9727 1.000 0.999
70 type = route_master 17 17 17 1.000 1.000 17 17 17 1.000 1.000
71 public_transport = * 24815 24815 24641 1.000 0.993 8082 7488 7461 0.927 0.923
72 route = * 9814 9814 9806 1.000 0.999 9755 9751 9750 1.000 0.999
73 railway = * 2885 2884 2873 1.000 0.996 1356 1305 1304 0.962 0.962
74 route_master = * 19 19 19 1.000 1.000 19 19 19 1.000 1.000
75 # infrastructure 11680 9213 11191 0.789 0.958 8791 6587 8399 0.749 0.955
76 amenity = fuel 1138 1130 1131 0.993 0.994 627 636 620 1.014 0.989
77 barrier = * 4510 3772 4436 0.836 0.984 3790 3047 3716 0.804 0.980
78 power = * 5092 4144 4878 0.814 0.958 4102 3215 3943 0.784 0.961
79 substation = * 2630 2279 2602 0.867 0.989 2447 2109 2431 0.862 0.993
80 man_made = * 1855 991 1662 0.534 0.896 1338 629 1187 0.470 0.887
81 embankment = * 211 211 211 1.000 1.000 89 88 88 0.989 0.989
82 # religion 3931 3200 3790 0.814 0.964 2391 1611 2212 0.674 0.925
83 amenity = place_of_worship 2732 2062 2670 0.755 0.977 1916 1218 1825 0.636 0.953
84 amenity = monastery 23 20 20 0.870 0.870 22 19 19 0.864 0.864
85 building = church 1451 1130 1419 0.779 0.978 1117 746 1065 0.668 0.953
86 building = cathedral 25 22 25 0.880 1.000 24 22 24 0.917 1.000
87 building = chapel 275 229 269 0.833 0.978 165 120 156 0.727 0.945
88 religion = * 3763 3099 3651 0.824 0.970 2283 1565 2135 0.686 0.935
89 # education 5756 3802 4894 0.661 0.850 4132 2262 3266 0.547 0.790
90 landuse = education 806 790 803 0.980 0.996 800 781 796 0.976 0.995
91 amenity = university 202 153 138 0.757 0.683 187 141 127 0.754 0.679
92 amenity = college 332 169 187 0.509 0.563 306 155 167 0.507 0.546
93 amenity = school 1994 1368 1950 0.686 0.978 1461 814 1390 0.557 0.951
94 amenity = kindergarten 1896 1429 1867 0.754 0.985 1370 915 1322 0.668 0.965
95 building = university 165 79 68 0.479 0.412 158 73 64 0.462 0.405
96 building = college 117 59 60 0.504 0.513 101 49 48 0.485 0.475
97 building = school 697 330 399 0.473 0.572 589 223 292 0.379 0.496
98 building = kindergarten 433 258 294 0.596 0.679 312 152 184 0.487 0.590
99 # healthcare 6772 4512 6064 0.666 0.895 3181 1844 2512 0.580 0.790
100 amenity = hospital 659 351 510 0.533 0.774 505 214 360 0.424 0.713
101 amenity = pharmacy 2569 2505 2519 0.975 0.981 1342 1266 1304 0.943 0.972
102 amenity = clinic 763 479 629 0.628 0.824 462 196 329 0.424 0.712
103 amenity = doctors 927 735 829 0.793 0.894 260 73 166 0.281 0.638
104 amenity = dentist 381 117 268 0.307 0.703 296 41 181 0.139 0.611
105 building = hospital 412 209 245 0.507 0.595 300 104 139 0.347 0.463
106 building = clinic 34 24 28 0.706 0.824 32 21 26 0.656 0.812
107 emergency = * 1173 213 1165 0.182 0.993 297 158 289 0.532 0.973
108 healthcare = * 3021 2419 2952 0.801 0.977 1522 941 1461 0.618 0.960
109 # government 5182 3041 4474 0.587 0.863 3424 1414 2753 0.413 0.804
110 amenity = post_office 1198 1042 1037 0.870 0.866 325 169 170 0.520 0.523
111 amenity = police 715 405 449 0.566 0.628 518 229 266 0.442 0.514
112 amenity = library 508 268 277 0.528 0.545 348 134 127 0.385 0.365
113 office = government 1901 792 1868 0.417 0.983 1588 526 1559 0.331 0.982
114 landuse = military 372 179 364 0.481 0.978 327 147 321 0.450 0.982
115 government = * 756 433 741 0.573 0.980 609 288 595 0.473 0.977
116 military = * 618 435 608 0.704 0.984 442 281 433 0.636 0.980
117 # bank 3602 3596 3592 0.998 0.997 368 360 366 0.978 0.995
118 amenity = atm 1534 1534 1532 1.000 0.999 101 99 98 0.980 0.970
119 amenity = bank 2068 2062 2060 0.997 0.996 302 296 303 0.980 1.003
120 # office 5418 1971 5162 0.364 0.953 3954 694 3722 0.176 0.941
121 office = * 5418 1971 5162 0.364 0.953 3954 694 3722 0.176 0.941
122 # tourism 16067 9300 14622 0.579 0.910 11533 5304 10192 0.460 0.884
123 tourism = * 10296 6458 9532 0.627 0.926 7486 3888 6756 0.519 0.902
124 historic = * 6387 3403 5699 0.533 0.892 4732 1977 4094 0.418 0.865
125 memorial = * 2570 947 2122 0.368 0.826 2059 562 1654 0.273 0.803
126 ruins = * 280 249 278 0.889 0.993 223 197 220 0.883 0.987
127 information = * 1071 925 1000 0.864 0.934 369 229 304 0.621 0.824
128 attraction = * 177 88 166 0.497 0.938 154 68 141 0.442 0.916
129 resort = * 151 93 149 0.616 0.987 142 90 140 0.634 0.986
130 artwork_type = * 958 429 749 0.448 0.782 813 337 623 0.415 0.766
131 # amenity 44781 24276 28456 0.542 0.635 21212 5598 8025 0.264 0.378
132 amenity = cafe 2519 1191 1448 0.473 0.575 1739 546 757 0.314 0.435
133 amenity = fast_food 805 446 487 0.554 0.605 445 123 165 0.276 0.371
134 amenity = community_centre 768 477 524 0.621 0.682 362 111 150 0.307 0.414
135 amenity = restaurant 610 303 352 0.497 0.577 523 235 283 0.449 0.541
136 amenity = bar 484 164 229 0.339 0.473 434 133 191 0.306 0.440
137 shop = convenience 7559 5406 5907 0.715 0.781 2525 966 1237 0.383 0.490
138 shop = clothes 1147 472 626 0.412 0.546 686 137 234 0.200 0.341
139 shop = car_repair 1164 310 438 0.266 0.376 917 98 212 0.107 0.231
140 shop = hairdresser 1102 426 574 0.387 0.521 733 164 265 0.224 0.362
141 shop = chemist 1400 1341 1344 0.958 0.960 84 42 43 0.500 0.512
142 shop = supermarket 1170 937 999 0.801 0.854 353 169 206 0.479 0.584
143 shop = car_parts 952 407 547 0.428 0.575 497 52 135 0.105 0.272
144 shop = furniture 762 323 420 0.424 0.551 405 65 119 0.160 0.294
145 shop = hardware 740 297 407 0.401 0.550 530 128 219 0.242 0.413
146 shop = kiosk 400 277 280 0.693 0.700 212 105 110 0.495 0.519
147 shop = doityourself 752 271 370 0.360 0.492 507 97 155 0.191 0.306
148 shop = pet 493 140 198 0.284 0.402 223 39 68 0.175 0.305
149 shop = florist 535 261 312 0.488 0.583 270 57 93 0.211 0.344
150 shop = beauty 495 79 164 0.160 0.331 445 72 141 0.162 0.317
151 shop = mobile_phone 532 315 394 0.592 0.741 117 21 41 0.179 0.350
152 shop = shoes 255 110 131 0.431 0.514 149 31 52 0.208 0.349
153 shop = newsagent 536 496 496 0.925 0.925 63 25 29 0.397 0.460
154 shop = electronics 446 180 245 0.404 0.549 304 64 119 0.211 0.391
155 shop = alcohol 503 289 357 0.575 0.710 193 46 71 0.238 0.368
156 shop = jewelry 342 263 278 0.769 0.813 83 27 35 0.325 0.422
157 shop = mall 386 202 223 0.523 0.578 319 145 162 0.455 0.508
158 shop = butcher 411 175 220 0.426 0.535 223 68 86 0.305 0.386
159 shop = cosmetics 283 108 154 0.382 0.544 154 49 70 0.318 0.455
160 craft = shoemaker 228 160 174 0.702 0.763 64 12 24 0.188 0.375
161 amenity = * 6585 3575 4237 0.543 0.643 4408 1821 2312 0.413 0.525
162 shop = * 7291 3232 3909 0.443 0.536 4084 890 1361 0.218 0.333
163 leisure = * 3300 1706 2146 0.517 0.650 2426 1020 1362 0.420 0.561
164 sport = * 790 396 420 0.501 0.532 597 227 249 0.380 0.417
165 clothes = * 231 120 138 0.519 0.597 142 40 54 0.282 0.380
166 # building 30658 15876 19779 0.518 0.645 18274 6465 9718 0.354 0.532
167 building = industrial 1669 580 867 0.348 0.519 1261 266 533 0.211 0.423
168 building = service 1472 1039 1172 0.706 0.796 1153 787 911 0.683 0.790
169 building = retail 2042 1374 1506 0.673 0.738 1173 559 676 0.477 0.576
170 building = commercial 608 221 302 0.363 0.497 555 176 258 0.317 0.465
171 building = warehouse 253 79 100 0.312 0.395 177 31 49 0.175 0.277
172 building = public 364 239 265 0.657 0.728 300 177 202 0.590 0.673
173 building = dormitory 633 220 216 0.348 0.341 467 93 111 0.199 0.238
174 building = warehouse 253 79 100 0.312 0.395 177 31 49 0.175 0.277
175 building = * 23617 12124 15351 0.513 0.650 14095 4987 7690 0.354 0.546
176 # other 1599 760 869 0.475 0.543 1398 615 714 0.440 0.511
177 # TOTAL 346469 297368 316706 0.858 0.914 122331 81660 96212 0.668 0.786

name dependants progress

  category be=ru be+ru be ru+be ru other both other be other ru no lang not found be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang% not found%
0 addr:region 0 0 0 120159 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
1 addr:district 0 0 0 118855 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
2 addr:subdistrict 0 0 0 25115 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
3 addr:city 7244 452 1 113278 16 0 0 0 21 22 0.060 0.004 0.000 0.936 0.000 0.000 0.000 0.000 0.000 0.000
4 addr:place 2262 15 0 35890 1 0 0 0 1 52 0.059 0.000 0.000 0.939 0.000 0.000 0.000 0.000 0.000 0.001
5 addr:street 138 38 3 873622 48 0 0 0 72 510 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000 0.001
6 addr2:street 0 0 0 629 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
7 from 107 42 0 620 0 0 0 0 1 289 0.101 0.040 0.000 0.585 0.000 0.000 0.000 0.000 0.001 0.273
8 to 93 45 0 595 6 0 0 0 2 194 0.099 0.048 0.000 0.636 0.006 0.000 0.000 0.000 0.002 0.207
9 via 5 2 0 144 0 0 0 0 0 14 0.030 0.012 0.000 0.873 0.000 0.000 0.000 0.000 0.000 0.085
10 destination 481 3527 0 228 0 6 0 0 4 466 0.102 0.749 0.000 0.048 0.000 0.001 0.000 0.000 0.001 0.099
11 destination:backward 34 482 0 4 0 0 0 0 0 59 0.059 0.832 0.000 0.007 0.000 0.000 0.000 0.000 0.000 0.102
12 destination:forward 49 503 0 14 0 0 0 0 0 39 0.081 0.831 0.000 0.023 0.000 0.000 0.000 0.000 0.000 0.064
13 water_tank:city 0 0 0 1 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000

name dependants statistic

  category dep all all be all ru all% all be% all ru% dep uniq uniq uniq be uniq ru uniq% uniq be% uniq ru%
0 addr:region 120159 120159 120159 120159 1.000 1.000 1.000 7 7 7 7 1.000 1.000 1.000
1 addr:district 118855 118855 118855 118855 1.000 1.000 1.000 125 125 125 125 1.000 1.000 1.000
2 addr:subdistrict 25115 25115 25115 25115 1.000 1.000 1.000 749 749 752 749 1.000 1.004 1.000
3 addr:city 121034 121012 120975 120990 1.000 1.000 1.000 2270 2264 2243 2238 0.997 0.988 0.986
4 addr:place 38221 38169 38167 38168 0.999 0.999 0.999 1267 1228 1236 1229 0.969 0.976 0.970
5 addr:street 874431 873921 873801 873846 0.999 0.999 0.999 9733 9550 9368 9522 0.981 0.962 0.978
6 addr2:street 629 629 629 629 1.000 1.000 1.000 239 239 239 239 1.000 1.000 1.000
7 from 1059 770 769 769 0.727 0.726 0.726 434 321 313 314 0.740 0.721 0.724
8 to 935 741 733 739 0.793 0.784 0.790 458 343 330 334 0.749 0.721 0.729
9 via 165 151 151 151 0.915 0.915 0.915 74 65 65 65 0.878 0.878 0.878
10 destination 4712 4246 4242 4242 0.901 0.900 0.900 689 574 552 554 0.833 0.801 0.804
11 destination:backward 579 520 520 520 0.898 0.898 0.898 148 127 126 126 0.858 0.851 0.851
12 destination:forward 605 566 566 566 0.936 0.936 0.936 131 116 116 116 0.885 0.885 0.885
13 water_tank:city 1 1 1 1 1.000 1.000 1.000 1 1 1 1 1.000 1.000 1.000

name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 169 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 10 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 157 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 2 2 0 45172 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 31 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 317 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
9 place = village 2 2 0 4937 0 0 0 0 0 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 38518 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 1258 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 1 1 0 22614 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 1 1 0 22446 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 1 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.000 0.800
16 place = allotments 0 0 0 0 0 0 1 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 1 0 1 11868 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 1 0 1 11812 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 3010 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 3 0 0 141 0 0 0 0 6 0.020 0.000 0.000 0.940 0.000 0.000 0.000 0.000 0.040
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 26 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 3 0 0 93 0 0 0 0 0 0.031 0.000 0.000 0.969 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 21 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 4 0 0 0 0 5 0.000 0.000 0.000 0.444 0.000 0.000 0.000 0.000 0.556
34 # natural 4 0 0 717 0 0 0 0 5 0.006 0.000 0.000 0.988 0.000 0.000 0.000 0.000 0.007
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 1 0 0 121 0 0 0 0 0 0.008 0.000 0.000 0.992 0.000 0.000 0.000 0.000 0.000
38 boundary = * 1 0 0 515 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
39 natural = * 2 0 0 62 0 0 0 0 5 0.029 0.000 0.000 0.899 0.000 0.000 0.000 0.000 0.072
40 ele = * 0 0 0 17 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 1 26 0 0 0 2 0.000 0.000 0.000 0.034 0.897 0.000 0.000 0.000 0.069
42 waterway = drain 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 25 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 10 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 4 0 0 0 0 7 0.000 0.000 0.000 0.364 0.000 0.000 0.000 0.000 0.636
76 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 barrier = * 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
78 power = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 man_made = * 0 0 0 1 0 0 0 0 5 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
89 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 # government 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
110 amenity = post_office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 landuse = military 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
115 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 # tourism 0 0 0 9 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
123 tourism = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
124 historic = * 0 0 0 8 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 # amenity 0 0 0 6 0 0 0 0 1 0.000 0.000 0.000 0.857 0.000 0.000 0.000 0.000 0.143
132 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = convenience 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = mall 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 amenity = * 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
162 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 leisure = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
164 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 # building 0 0 0 7 0 0 0 0 7 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
167 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = service 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 0 0 0 7 0 0 0 0 3 0.000 0.000 0.000 0.700 0.000 0.000 0.000 0.000 0.300
176 # other 0 0 0 216 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
177 # TOTAL 9 2 1 57238 26 0 1 0 22 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000

name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 169 169 169 1.000 1.000 3 3 3 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 1 1 1 1.000 1.000 1 1 1 1.000 1.000
3 admin_level = 6 10 10 10 1.000 1.000 1 1 1 1.000 1.000
4 admin_level = 8 157 157 157 1.000 1.000 3 3 3 1.000 1.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 45176 45176 45176 1.000 1.000 11 10 10 0.909 0.909
7 place = city 31 31 31 1.000 1.000 1 1 1 1.000 1.000
8 place = town 317 317 317 1.000 1.000 5 5 5 1.000 1.000
9 place = village 4941 4941 4941 1.000 1.000 8 7 7 0.875 0.875
10 place = hamlet 38518 38518 38518 1.000 1.000 5 5 5 1.000 1.000
11 place = isolated_dwelling 1258 1258 1258 1.000 1.000 4 4 4 1.000 1.000
12 boundary = administrative 22616 22616 22616 1.000 1.000 11 10 10 0.909 0.909
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 22448 22448 22448 1.000 1.000 10 9 9 0.900 0.900
15 # allotments 5 1 0 0.200 0.000 2 1 0 0.500 0.000
16 place = allotments 1 1 0 1.000 0.000 1 1 0 1.000 0.000
17 landuse = allotments 4 0 0 0.000 0.000 1 0 0 0.000 0.000
18 # locality 11870 11870 11869 1.000 1.000 6 5 5 0.833 0.833
19 place = locality 11814 11814 11813 1.000 1.000 6 5 5 0.833 0.833
20 abandoned:place = * 3010 3010 3010 1.000 1.000 4 4 4 1.000 1.000
21 # suburb 150 144 144 0.960 0.960 15 11 11 0.733 0.733
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 3 3 3 1.000 1.000 1 1 1 1.000 1.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 1 0 0 0.000 0.000 1 0 0 0.000 0.000
28 landuse = residential 26 26 26 1.000 1.000 7 7 7 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 96 96 96 1.000 1.000 8 8 8 1.000 1.000
31 residential = * 21 21 21 1.000 1.000 6 6 6 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 9 4 4 0.444 0.444 4 1 1 0.250 0.250
34 # natural 726 721 721 0.993 0.993 10 8 8 0.800 0.800
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 3 3 3 1.000 1.000 1 1 1 1.000 1.000
37 landuse = forest 122 122 122 1.000 1.000 2 2 2 1.000 1.000
38 boundary = * 516 516 516 1.000 1.000 5 5 5 1.000 1.000
39 natural = * 69 64 64 0.928 0.928 4 2 2 0.500 0.500
40 ele = * 17 17 17 1.000 1.000 3 3 3 1.000 1.000
41 # water 29 1 27 0.034 0.931 5 1 3 0.200 0.600
42 waterway = drain 1 0 1 0.000 1.000 1 0 1 0.000 1.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 1 1 1 1.000 1.000 1 1 1 1.000 1.000
46 waterway = canal 25 0 25 0.000 1.000 1 0 1 0.000 1.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 2 0 0 0.000 0.000 2 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 10 0 10 0.000 1.000 1 0 1 0.000 1.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 7 7 7 1.000 1.000 2 2 2 1.000 1.000
68 highway = bus_stop 7 7 7 1.000 1.000 2 2 2 1.000 1.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 7 7 7 1.000 1.000 2 2 2 1.000 1.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 11 4 4 0.364 0.364 6 3 3 0.500 0.500
76 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 barrier = * 3 3 3 1.000 1.000 3 3 3 1.000 1.000
78 power = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
79 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
80 man_made = * 6 1 1 0.167 0.167 2 1 1 0.500 0.500
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 1 1 1 1.000 1.000 1 1 1 1.000 1.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
89 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 1 0 0 0.000 0.000 1 0 0 0.000 0.000
102 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 # government 2 1 1 0.500 0.500 2 1 1 0.500 0.500
110 amenity = post_office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
111 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 landuse = military 1 1 1 1.000 1.000 1 1 1 1.000 1.000
115 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 # tourism 9 9 9 1.000 1.000 2 2 2 1.000 1.000
123 tourism = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
124 historic = * 8 8 8 1.000 1.000 1 1 1 1.000 1.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 # amenity 7 6 6 0.857 0.857 7 6 6 0.857 0.857
132 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = convenience 1 0 0 0.000 0.000 1 0 0 0.000 0.000
138 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = mall 1 1 1 1.000 1.000 1 1 1 1.000 1.000
158 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 amenity = * 3 3 3 1.000 1.000 3 3 3 1.000 1.000
162 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 leisure = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
164 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 # building 14 7 7 0.500 0.500 8 4 4 0.500 0.500
167 building = industrial 3 0 0 0.000 0.000 1 0 0 0.000 0.000
168 building = service 1 0 0 0.000 0.000 1 0 0 0.000 0.000
169 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 10 7 7 0.700 0.700 7 4 4 0.571 0.571
176 # other 216 216 216 1.000 1.000 1 1 1 1.000 1.000
177 # TOTAL 57299 57251 57275 0.999 1.000 34 18 19 0.529 0.559

was:name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 33 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 6 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 4 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 4 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 2 0 0 968 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
19 place = locality 2 0 0 921 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 2 0 0 950 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 29 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 28 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 57 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 5 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 52 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 # other 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
177 # TOTAL 2 0 0 981 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000

was:name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 33 33 33 1.000 1.000 3 3 3 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 24 24 24 1.000 1.000 2 2 2 1.000 1.000
11 place = isolated_dwelling 6 6 6 1.000 1.000 2 2 2 1.000 1.000
12 boundary = administrative 4 4 4 1.000 1.000 2 2 2 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 4 4 4 1.000 1.000 2 2 2 1.000 1.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 970 970 970 1.000 1.000 14 14 14 1.000 1.000
19 place = locality 923 923 923 1.000 1.000 14 14 14 1.000 1.000
20 abandoned:place = * 952 952 952 1.000 1.000 14 14 14 1.000 1.000
21 # suburb 29 29 29 1.000 1.000 4 4 4 1.000 1.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 1 1 1 1.000 1.000 1 1 1 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 28 28 28 1.000 1.000 4 4 4 1.000 1.000
31 residential = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 57 57 57 1.000 1.000 3 3 3 1.000 1.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 5 5 5 1.000 1.000 2 2 2 1.000 1.000
38 boundary = * 52 52 52 1.000 1.000 3 3 3 1.000 1.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 # other 1 1 1 1.000 1.000 1 1 1 1.000 1.000
177 # TOTAL 983 983 983 1.000 1.000 15 15 15 1.000 1.000

short_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 293 2 0 2092 465 0 1 0 0 0.103 0.001 0.000 0.733 0.163 0.000 0.000 0.000 0.000
16 place = allotments 233 2 0 1534 49 0 0 0 0 0.128 0.001 0.000 0.844 0.027 0.000 0.000 0.000 0.000
17 landuse = allotments 293 2 0 1958 433 0 1 0 0 0.109 0.001 0.000 0.729 0.161 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 18 3 0 0 0 172 0.000 0.000 0.000 0.093 0.016 0.000 0.000 0.000 0.891
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = construction 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 5 0 0 0 0 34 0.000 0.000 0.000 0.128 0.000 0.000 0.000 0.000 0.872
28 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 12 3 0 0 0 0 0.000 0.000 0.000 0.800 0.200 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 2 0 0 0 0 10 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
33 landuse = * 0 0 0 1 0 0 0 0 131 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.000 0.992
34 # natural 0 0 0 0 1 0 0 0 3 0.000 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.750
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
39 natural = * 0 0 0 0 1 0 0 0 1 0.000 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.500
40 ele = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 5 0 0 0 0 2 0.000 0.000 0.000 0.714 0.000 0.000 0.000 0.000 0.286
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 highway = secondary 0 0 0 4 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 3 0 0 0 0 8 0.000 0.000 0.000 0.273 0.000 0.000 0.000 0.000 0.727
68 highway = bus_stop 0 0 0 1 0 0 0 0 8 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.000 0.889
69 type = route 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 2 0 0 0 0 7 0.000 0.000 0.000 0.222 0.000 0.000 0.000 0.000 0.778
72 route = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 16 0 0 93 1 1 0 0 253 0.044 0.000 0.000 0.255 0.003 0.003 0.000 0.000 0.695
76 amenity = fuel 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 barrier = * 8 0 0 21 1 0 0 0 53 0.096 0.000 0.000 0.253 0.012 0.000 0.000 0.000 0.639
78 power = * 0 0 0 2 0 0 0 0 196 0.000 0.000 0.000 0.010 0.000 0.000 0.000 0.000 0.990
79 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 man_made = * 8 0 0 71 0 1 0 0 4 0.095 0.000 0.000 0.845 0.000 0.012 0.000 0.000 0.048
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 # education 1 0 0 12 2 0 1 3 129 0.007 0.000 0.000 0.081 0.014 0.000 0.007 0.020 0.872
90 landuse = education 0 0 0 5 0 0 1 2 25 0.000 0.000 0.000 0.152 0.000 0.000 0.030 0.061 0.758
91 amenity = university 0 0 0 4 0 0 1 2 14 0.000 0.000 0.000 0.190 0.000 0.000 0.048 0.095 0.667
92 amenity = college 0 0 0 3 1 0 0 1 37 0.000 0.000 0.000 0.071 0.024 0.000 0.000 0.024 0.881
93 amenity = school 1 0 0 3 1 0 0 0 55 0.017 0.000 0.000 0.050 0.017 0.000 0.000 0.000 0.917
94 amenity = kindergarten 0 0 0 1 0 0 0 0 14 0.000 0.000 0.000 0.067 0.000 0.000 0.000 0.000 0.933
95 building = university 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = school 0 0 0 1 0 0 0 0 8 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.000 0.889
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 1 0 0 0 0 62 0.000 0.000 0.000 0.016 0.000 0.000 0.000 0.000 0.984
100 amenity = hospital 0 0 0 1 0 0 0 0 45 0.000 0.000 0.000 0.022 0.000 0.000 0.000 0.000 0.978
101 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = clinic 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = doctors 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 amenity = dentist 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = hospital 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 healthcare = * 0 0 0 1 0 0 0 0 32 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
109 # government 0 0 0 3 1 2 1 0 92 0.000 0.000 0.000 0.030 0.010 0.020 0.010 0.000 0.929
110 amenity = post_office 0 0 0 1 0 0 0 0 36 0.000 0.000 0.000 0.027 0.000 0.000 0.000 0.000 0.973
111 amenity = police 0 0 0 0 0 1 0 0 14 0.000 0.000 0.000 0.000 0.000 0.067 0.000 0.000 0.933
112 amenity = library 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 office = government 0 0 0 2 1 1 1 0 34 0.000 0.000 0.000 0.051 0.026 0.026 0.026 0.000 0.872
114 landuse = military 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 government = * 0 0 0 2 1 1 0 0 27 0.000 0.000 0.000 0.065 0.032 0.032 0.000 0.000 0.871
116 military = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 # bank 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 amenity = bank 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 # office 0 0 0 2 0 0 0 0 22 0.000 0.000 0.000 0.083 0.000 0.000 0.000 0.000 0.917
121 office = * 0 0 0 2 0 0 0 0 22 0.000 0.000 0.000 0.083 0.000 0.000 0.000 0.000 0.917
122 # tourism 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 tourism = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 # amenity 1 2 0 7 3 1 2 0 61 0.013 0.026 0.000 0.091 0.039 0.013 0.026 0.000 0.792
132 amenity = cafe 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 amenity = fast_food 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 amenity = community_centre 1 0 0 0 0 0 0 0 6 0.143 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.857
135 amenity = restaurant 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = car_repair 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = car_parts 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = mall 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 amenity = * 0 1 0 6 2 1 1 0 33 0.000 0.023 0.000 0.136 0.045 0.023 0.023 0.000 0.750
162 shop = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 leisure = * 0 1 0 1 0 0 1 0 13 0.000 0.062 0.000 0.062 0.000 0.000 0.062 0.000 0.812
164 sport = * 0 0 0 1 0 0 1 0 6 0.000 0.000 0.000 0.125 0.000 0.000 0.125 0.000 0.750
165 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 # building 1 0 0 2 1 1 2 0 93 0.010 0.000 0.000 0.020 0.010 0.010 0.020 0.000 0.930
167 building = industrial 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
168 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 building = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 1 0 0 1 1 1 2 0 72 0.013 0.000 0.000 0.013 0.013 0.013 0.026 0.000 0.923
176 # other 0 0 0 1 2 0 0 0 2 0.000 0.000 0.000 0.200 0.400 0.000 0.000 0.000 0.400
177 # TOTAL 303 4 0 2204 473 4 5 3 760 0.081 0.001 0.000 0.587 0.126 0.001 0.001 0.001 0.202

short_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2853 2388 2852 0.837 1.000 1945 1770 1944 0.910 0.999
16 place = allotments 1818 1769 1818 0.973 1.000 1316 1263 1315 0.960 0.999
17 landuse = allotments 2687 2254 2686 0.839 1.000 1900 1726 1899 0.908 0.999
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 193 18 21 0.093 0.109 188 17 18 0.090 0.096
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
24 landuse = construction 1 0 0 0.000 0.000 1 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 39 5 5 0.128 0.128 39 5 5 0.128 0.128
28 landuse = residential 2 2 2 1.000 1.000 2 2 2 1.000 1.000
29 landuse = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 15 12 15 0.800 1.000 12 11 12 0.917 1.000
32 industrial = * 12 2 2 0.167 0.167 12 2 2 0.167 0.167
33 landuse = * 132 1 1 0.008 0.008 130 1 1 0.008 0.008
34 # natural 4 0 1 0.000 0.250 4 0 1 0.000 0.250
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
39 natural = * 2 0 1 0.000 0.500 2 0 1 0.000 0.500
40 ele = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 7 5 5 0.714 0.714 2 1 1 0.500 0.500
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 2 0 0 0.000 0.000 1 0 0 0.000 0.000
57 highway = secondary 4 4 4 1.000 1.000 1 1 1 1.000 1.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 1 1 1 1.000 1.000 1 1 1 1.000 1.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 11 3 3 0.273 0.273 7 2 2 0.286 0.286
68 highway = bus_stop 9 1 1 0.111 0.111 6 1 1 0.167 0.167
69 type = route 1 1 1 1.000 1.000 1 1 1 1.000 1.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 9 2 2 0.222 0.222 5 1 1 0.200 0.200
72 route = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 364 110 111 0.302 0.305 321 109 110 0.340 0.343
76 amenity = fuel 1 0 0 0.000 0.000 1 0 0 0.000 0.000
77 barrier = * 83 29 30 0.349 0.361 79 28 29 0.354 0.367
78 power = * 198 2 2 0.010 0.010 159 2 2 0.013 0.013
79 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
80 man_made = * 84 80 80 0.952 0.952 84 80 80 0.952 0.952
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 1 0 0 0.000 0.000 1 0 0 0.000 0.000
83 amenity = place_of_worship 1 0 0 0.000 0.000 1 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
89 # education 148 14 18 0.095 0.122 131 14 18 0.107 0.137
90 landuse = education 33 6 7 0.182 0.212 31 6 7 0.194 0.226
91 amenity = university 21 5 6 0.238 0.286 21 5 6 0.238 0.286
92 amenity = college 42 3 5 0.071 0.119 36 3 5 0.083 0.139
93 amenity = school 60 4 5 0.067 0.083 50 4 5 0.080 0.100
94 amenity = kindergarten 15 1 1 0.067 0.067 15 1 1 0.067 0.067
95 building = university 1 1 1 1.000 1.000 1 1 1 1.000 1.000
96 building = college 2 0 0 0.000 0.000 2 0 0 0.000 0.000
97 building = school 9 1 1 0.111 0.111 9 1 1 0.111 0.111
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 63 1 1 0.016 0.016 60 1 1 0.017 0.017
100 amenity = hospital 46 1 1 0.022 0.022 45 1 1 0.022 0.022
101 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = clinic 5 0 0 0.000 0.000 5 0 0 0.000 0.000
103 amenity = doctors 4 0 0 0.000 0.000 2 0 0 0.000 0.000
104 amenity = dentist 2 0 0 0.000 0.000 2 0 0 0.000 0.000
105 building = hospital 3 0 0 0.000 0.000 3 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 33 0 0 0.000 0.000 32 0 0 0.000 0.000
108 healthcare = * 33 1 1 0.030 0.030 32 1 1 0.031 0.031
109 # government 99 6 6 0.061 0.061 98 6 5 0.061 0.051
110 amenity = post_office 37 1 1 0.027 0.027 37 1 1 0.027 0.027
111 amenity = police 15 1 1 0.067 0.067 15 1 1 0.067 0.067
112 amenity = library 2 0 0 0.000 0.000 2 0 0 0.000 0.000
113 office = government 39 4 4 0.103 0.103 38 4 3 0.105 0.079
114 landuse = military 5 0 0 0.000 0.000 5 0 0 0.000 0.000
115 government = * 31 3 4 0.097 0.129 30 3 3 0.100 0.100
116 military = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
117 # bank 7 0 0 0.000 0.000 6 0 0 0.000 0.000
118 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 amenity = bank 7 0 0 0.000 0.000 6 0 0 0.000 0.000
120 # office 24 2 2 0.083 0.083 22 2 2 0.091 0.091
121 office = * 24 2 2 0.083 0.083 22 2 2 0.091 0.091
122 # tourism 3 0 0 0.000 0.000 3 0 0 0.000 0.000
123 tourism = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
130 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 # amenity 77 13 14 0.169 0.182 74 13 14 0.176 0.189
132 amenity = cafe 1 0 0 0.000 0.000 1 0 0 0.000 0.000
133 amenity = fast_food 1 0 0 0.000 0.000 1 0 0 0.000 0.000
134 amenity = community_centre 7 1 1 0.143 0.143 6 1 1 0.167 0.167
135 amenity = restaurant 1 0 0 0.000 0.000 1 0 0 0.000 0.000
136 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = car_repair 1 0 0 0.000 0.000 1 0 0 0.000 0.000
140 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = car_parts 2 0 0 0.000 0.000 2 0 0 0.000 0.000
144 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
148 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = mall 1 0 1 0.000 1.000 1 0 1 0.000 1.000
158 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = cosmetics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
160 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 amenity = * 44 9 10 0.205 0.227 43 9 10 0.209 0.233
162 shop = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
163 leisure = * 16 3 2 0.188 0.125 16 3 2 0.188 0.125
164 sport = * 8 2 1 0.250 0.125 8 2 1 0.250 0.125
165 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 # building 100 6 5 0.060 0.050 97 6 5 0.062 0.052
167 building = industrial 10 1 1 0.100 0.100 10 1 1 0.100 0.100
168 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
170 building = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 6 0 0 0.000 0.000 6 0 0 0.000 0.000
173 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 78 5 4 0.064 0.051 76 5 4 0.066 0.053
176 # other 5 1 3 0.200 0.600 5 1 3 0.200 0.600
177 # TOTAL 3756 2520 2991 0.671 0.796 2762 1895 2074 0.686 0.751

official_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 9 0 1 0 0 32 0.000 0.000 0.000 0.214 0.000 0.024 0.000 0.000 0.762
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 6 0 0 0 0 6 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
10 place = hamlet 0 0 0 2 0 0 0 0 15 0.000 0.000 0.000 0.118 0.000 0.000 0.000 0.000 0.882
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 5 0 1 0 0 16 0.000 0.000 0.000 0.227 0.000 0.045 0.000 0.000 0.727
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 5 0 0 0 0 16 0.000 0.000 0.000 0.238 0.000 0.000 0.000 0.000 0.762
15 # allotments 0 2 0 2384 465 0 0 1 4 0.000 0.001 0.000 0.835 0.163 0.000 0.000 0.000 0.001
16 place = allotments 0 2 0 1767 49 0 0 0 0 0.000 0.001 0.000 0.972 0.027 0.000 0.000 0.000 0.000
17 landuse = allotments 0 2 0 2250 433 0 0 1 4 0.000 0.001 0.000 0.836 0.161 0.000 0.000 0.000 0.001
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 2 0 20 3 1 2 0 191 0.000 0.009 0.000 0.091 0.014 0.005 0.009 0.000 0.872
22 landuse = cemetery 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = commercial 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = industrial 0 1 0 4 0 0 2 0 131 0.000 0.007 0.000 0.029 0.000 0.000 0.014 0.000 0.949
28 landuse = residential 0 0 0 2 0 0 0 0 2 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
29 landuse = retail 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 1 0 0 5 0.000 0.000 0.000 0.000 0.000 0.167 0.000 0.000 0.833
31 residential = * 0 0 0 12 3 0 0 0 2 0.000 0.000 0.000 0.706 0.176 0.000 0.000 0.000 0.118
32 industrial = * 0 0 0 2 0 0 1 0 12 0.000 0.000 0.000 0.133 0.000 0.000 0.067 0.000 0.800
33 landuse = * 0 0 0 4 0 0 0 0 37 0.000 0.000 0.000 0.098 0.000 0.000 0.000 0.000 0.902
34 # natural 0 0 0 2 1 0 2 0 18 0.000 0.000 0.000 0.087 0.043 0.000 0.087 0.000 0.783
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 2 0 0 2 0 15 0.000 0.000 0.000 0.105 0.000 0.000 0.105 0.000 0.789
39 natural = * 0 0 0 0 1 0 0 0 4 0.000 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.800
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
50 tunnel = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 1 0 426 5 13 71 0 21443 0.000 0.000 0.000 0.019 0.000 0.001 0.003 0.000 0.977
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 98 0 0 0 0 96 0.000 0.000 0.000 0.505 0.000 0.000 0.000 0.000 0.495
56 highway = primary 0 0 0 106 1 0 7 0 1975 0.000 0.000 0.000 0.051 0.000 0.000 0.003 0.000 0.945
57 highway = secondary 0 0 0 76 0 0 24 0 1331 0.000 0.000 0.000 0.053 0.000 0.000 0.017 0.000 0.930
58 highway = tertiary 0 1 0 132 4 13 34 0 16854 0.000 0.000 0.000 0.008 0.000 0.001 0.002 0.000 0.989
59 highway = unclassified 0 0 0 6 0 0 4 0 506 0.000 0.000 0.000 0.012 0.000 0.000 0.008 0.000 0.981
60 highway = residential 0 0 0 1 0 0 0 0 408 0.000 0.000 0.000 0.002 0.000 0.000 0.000 0.000 0.998
61 highway = service 0 0 0 2 0 0 0 0 39 0.000 0.000 0.000 0.049 0.000 0.000 0.000 0.000 0.951
62 highway = track 0 0 0 0 0 0 2 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.022 0.000 0.978
63 type = associatedStreet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 2 0 0 0 0 144 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.000 0.986
66 bridge = * 0 0 0 33 0 0 3 0 1582 0.000 0.000 0.000 0.020 0.000 0.000 0.002 0.000 0.978
67 # public_transport 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 type = route 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 route = * 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 railway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 15 5 0 36 1 0 2 0 713 0.019 0.006 0.000 0.047 0.001 0.000 0.003 0.000 0.924
76 amenity = fuel 15 0 0 0 0 0 0 0 129 0.104 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.896
77 barrier = * 0 4 0 34 1 0 1 0 333 0.000 0.011 0.000 0.091 0.003 0.000 0.003 0.000 0.893
78 power = * 0 0 0 2 0 0 0 0 106 0.000 0.000 0.000 0.019 0.000 0.000 0.000 0.000 0.981
79 substation = * 0 0 0 2 0 0 0 0 64 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
80 man_made = * 0 1 0 1 0 0 1 0 33 0.000 0.028 0.000 0.028 0.000 0.000 0.028 0.000 0.917
81 embankment = * 0 0 0 0 0 0 0 0 166 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 # religion 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
83 amenity = place_of_worship 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 1 0 0 0 0 5 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
89 # education 0 7 1 19 4 1 4 0 720 0.000 0.009 0.001 0.025 0.005 0.001 0.005 0.000 0.952
90 landuse = education 0 0 0 1 0 0 0 0 39 0.000 0.000 0.000 0.025 0.000 0.000 0.000 0.000 0.975
91 amenity = university 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 amenity = college 0 1 0 3 1 0 0 0 61 0.000 0.015 0.000 0.045 0.015 0.000 0.000 0.000 0.924
93 amenity = school 0 6 1 10 2 0 1 0 390 0.000 0.015 0.002 0.024 0.005 0.000 0.002 0.000 0.951
94 amenity = kindergarten 0 0 0 5 1 0 2 0 198 0.000 0.000 0.000 0.024 0.005 0.000 0.010 0.000 0.961
95 building = university 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = college 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = school 0 0 0 1 0 1 0 0 31 0.000 0.000 0.000 0.030 0.000 0.030 0.000 0.000 0.939
98 building = kindergarten 0 0 0 0 0 0 1 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.040 0.000 0.960
99 # healthcare 0 2 0 3 2 0 0 0 241 0.000 0.008 0.000 0.012 0.008 0.000 0.000 0.000 0.972
100 amenity = hospital 0 0 0 2 1 0 0 0 58 0.000 0.000 0.000 0.033 0.016 0.000 0.000 0.000 0.951
101 amenity = pharmacy 0 0 0 0 0 0 0 0 108 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 amenity = clinic 0 0 0 1 1 0 0 0 42 0.000 0.000 0.000 0.023 0.023 0.000 0.000 0.000 0.955
103 amenity = doctors 0 2 0 0 0 0 0 0 16 0.000 0.111 0.000 0.000 0.000 0.000 0.000 0.000 0.889
104 amenity = dentist 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = hospital 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 building = clinic 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 emergency = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
108 healthcare = * 0 2 0 3 1 0 0 0 75 0.000 0.025 0.000 0.037 0.012 0.000 0.000 0.000 0.926
109 # government 0 0 0 48 0 0 2 1 170 0.000 0.000 0.000 0.217 0.000 0.000 0.009 0.005 0.769
110 amenity = post_office 0 0 0 40 0 0 0 0 61 0.000 0.000 0.000 0.396 0.000 0.000 0.000 0.000 0.604
111 amenity = police 0 0 0 1 0 0 0 0 24 0.000 0.000 0.000 0.040 0.000 0.000 0.000 0.000 0.960
112 amenity = library 0 0 0 3 0 0 0 0 7 0.000 0.000 0.000 0.300 0.000 0.000 0.000 0.000 0.700
113 office = government 0 0 0 4 0 0 0 1 74 0.000 0.000 0.000 0.051 0.000 0.000 0.000 0.013 0.937
114 landuse = military 0 0 0 0 0 0 2 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.333 0.000 0.667
115 government = * 0 0 0 3 0 0 0 1 46 0.000 0.000 0.000 0.060 0.000 0.000 0.000 0.020 0.920
116 military = * 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
117 # bank 0 0 0 9 0 0 0 0 47 0.000 0.000 0.000 0.161 0.000 0.000 0.000 0.000 0.839
118 amenity = atm 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 amenity = bank 0 0 0 9 0 0 0 0 38 0.000 0.000 0.000 0.191 0.000 0.000 0.000 0.000 0.809
120 # office 0 2 1 2 0 1 0 0 114 0.000 0.017 0.008 0.017 0.000 0.008 0.000 0.000 0.950
121 office = * 0 2 1 2 0 1 0 0 114 0.000 0.017 0.008 0.017 0.000 0.008 0.000 0.000 0.950
122 # tourism 0 0 0 2 2 0 0 0 48 0.000 0.000 0.000 0.038 0.038 0.000 0.000 0.000 0.923
123 tourism = * 0 0 0 2 2 0 0 0 29 0.000 0.000 0.000 0.061 0.061 0.000 0.000 0.000 0.879
124 historic = * 0 0 0 0 1 0 0 0 15 0.000 0.000 0.000 0.000 0.062 0.000 0.000 0.000 0.938
125 memorial = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 artwork_type = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 # amenity 15 11 0 13 1 0 1 3 381 0.035 0.026 0.000 0.031 0.002 0.000 0.002 0.007 0.896
132 amenity = cafe 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 amenity = fast_food 0 2 0 0 0 0 0 0 1 0.000 0.667 0.000 0.000 0.000 0.000 0.000 0.000 0.333
134 amenity = community_centre 0 0 0 2 0 0 0 0 17 0.000 0.000 0.000 0.105 0.000 0.000 0.000 0.000 0.895
135 amenity = restaurant 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 amenity = bar 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = convenience 5 0 0 0 0 0 0 0 81 0.058 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.942
138 shop = clothes 0 0 0 0 0 0 0 1 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.800
139 shop = car_repair 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = hairdresser 0 2 0 1 0 0 0 0 2 0.000 0.400 0.000 0.200 0.000 0.000 0.000 0.000 0.400
141 shop = chemist 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
142 shop = supermarket 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = car_parts 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = furniture 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = hardware 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 shop = kiosk 5 0 0 0 0 0 0 0 1 0.833 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.167
147 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = beauty 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = newsagent 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = jewelry 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 shop = mall 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 amenity = * 0 3 0 4 0 0 0 0 110 0.000 0.026 0.000 0.034 0.000 0.000 0.000 0.000 0.940
162 shop = * 5 3 0 0 0 0 0 2 43 0.094 0.057 0.000 0.000 0.000 0.000 0.000 0.038 0.811
163 leisure = * 0 0 0 4 0 0 1 0 55 0.000 0.000 0.000 0.067 0.000 0.000 0.017 0.000 0.917
164 sport = * 0 0 0 2 0 0 0 0 13 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.000 0.867
165 clothes = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 # building 3 1 1 18 2 1 0 0 384 0.007 0.002 0.002 0.044 0.005 0.002 0.000 0.000 0.937
167 building = industrial 0 1 0 1 0 0 0 0 13 0.000 0.067 0.000 0.067 0.000 0.000 0.000 0.000 0.867
168 building = service 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 building = retail 2 0 0 0 0 0 0 0 34 0.056 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.944
170 building = commercial 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = dormitory 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 1 0 1 17 2 1 0 0 293 0.003 0.000 0.003 0.054 0.006 0.003 0.000 0.000 0.930
176 # other 0 0 0 1 2 0 1 0 24 0.000 0.000 0.000 0.036 0.071 0.000 0.036 0.000 0.857
177 # TOTAL 15 29 2 2928 481 17 81 5 23648 0.001 0.001 0.000 0.108 0.018 0.001 0.003 0.000 0.869

official_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 1 1 1.000 1.000 1 1 1 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 42 10 10 0.238 0.238 24 7 7 0.292 0.292
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 12 6 6 0.500 0.500 7 4 4 0.571 0.571
10 place = hamlet 17 2 2 0.118 0.118 9 1 1 0.111 0.111
11 place = isolated_dwelling 11 0 0 0.000 0.000 6 0 0 0.000 0.000
12 boundary = administrative 22 6 6 0.273 0.273 22 6 6 0.273 0.273
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 21 5 5 0.238 0.238 21 5 5 0.238 0.238
15 # allotments 2856 2386 2852 0.835 0.999 1951 1772 1946 0.908 0.997
16 place = allotments 1818 1769 1818 0.973 1.000 1318 1265 1317 0.960 0.999
17 landuse = allotments 2690 2252 2686 0.837 0.999 1906 1728 1901 0.907 0.997
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 219 25 26 0.114 0.119 210 24 23 0.114 0.110
22 landuse = cemetery 3 0 0 0.000 0.000 3 0 0 0.000 0.000
23 landuse = commercial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 9 0 0 0.000 0.000 7 0 0 0.000 0.000
27 landuse = industrial 138 7 5 0.051 0.036 135 7 5 0.052 0.037
28 landuse = residential 4 2 2 0.500 0.500 4 2 2 0.500 0.500
29 landuse = retail 6 0 0 0.000 0.000 6 0 0 0.000 0.000
30 place = * 6 1 1 0.167 0.167 5 1 1 0.200 0.200
31 residential = * 17 12 15 0.706 0.882 14 11 12 0.786 0.857
32 industrial = * 15 3 2 0.200 0.133 14 3 2 0.214 0.143
33 landuse = * 41 4 4 0.098 0.098 41 4 4 0.098 0.098
34 # natural 23 4 3 0.174 0.130 23 4 3 0.174 0.130
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 19 4 2 0.211 0.105 19 4 2 0.211 0.105
39 natural = * 5 0 1 0.000 0.200 5 0 1 0.000 0.200
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 8 1 1 0.125 0.125 8 1 1 0.125 0.125
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 1 0 0 0.000 0.000 1 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 1 0 0 0.000 0.000 1 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 2 1 1 0.500 0.500 2 1 1 0.500 0.500
50 tunnel = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 21959 511 445 0.023 0.020 4777 54 40 0.011 0.008
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 194 98 98 0.505 0.505 6 2 2 0.333 0.333
56 highway = primary 2089 113 107 0.054 0.051 75 3 3 0.040 0.040
57 highway = secondary 1431 100 76 0.070 0.053 154 13 8 0.084 0.052
58 highway = tertiary 17038 180 150 0.011 0.009 4379 32 25 0.007 0.006
59 highway = unclassified 516 10 6 0.019 0.012 289 4 2 0.014 0.007
60 highway = residential 409 1 1 0.002 0.002 290 1 1 0.003 0.003
61 highway = service 41 2 2 0.049 0.049 32 1 1 0.031 0.031
62 highway = track 92 2 0 0.022 0.000 74 1 0 0.014 0.000
63 type = associatedStreet 3 3 3 1.000 1.000 3 3 3 1.000 1.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 146 2 2 0.014 0.014 66 2 2 0.030 0.030
66 bridge = * 1618 36 33 0.022 0.020 1045 14 11 0.013 0.011
67 # public_transport 22 0 0 0.000 0.000 18 0 0 0.000 0.000
68 highway = bus_stop 5 0 0 0.000 0.000 3 0 0 0.000 0.000
69 type = route 12 0 0 0.000 0.000 12 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 8 0 0 0.000 0.000 4 0 0 0.000 0.000
72 route = * 12 0 0 0.000 0.000 12 0 0 0.000 0.000
73 railway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 772 58 57 0.075 0.074 611 57 56 0.093 0.092
76 amenity = fuel 144 15 15 0.104 0.104 111 15 15 0.135 0.135
77 barrier = * 373 39 39 0.105 0.105 370 38 38 0.103 0.103
78 power = * 108 2 2 0.019 0.019 100 2 2 0.020 0.020
79 substation = * 66 2 2 0.030 0.030 66 2 2 0.030 0.030
80 man_made = * 36 3 2 0.083 0.056 35 3 2 0.086 0.057
81 embankment = * 166 0 0 0.000 0.000 50 0 0 0.000 0.000
82 # religion 10 1 1 0.100 0.100 10 1 1 0.100 0.100
83 amenity = place_of_worship 8 1 1 0.125 0.125 8 1 1 0.125 0.125
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 6 1 1 0.167 0.167 6 1 1 0.167 0.167
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 10 1 1 0.100 0.100 10 1 1 0.100 0.100
89 # education 756 32 31 0.042 0.041 751 32 31 0.043 0.041
90 landuse = education 40 1 1 0.025 0.025 39 1 1 0.026 0.026
91 amenity = university 14 0 0 0.000 0.000 14 0 0 0.000 0.000
92 amenity = college 66 4 5 0.061 0.076 62 4 5 0.065 0.081
93 amenity = school 410 18 18 0.044 0.044 410 18 18 0.044 0.044
94 amenity = kindergarten 206 7 6 0.034 0.029 205 7 6 0.034 0.029
95 building = university 2 0 0 0.000 0.000 2 0 0 0.000 0.000
96 building = college 7 0 0 0.000 0.000 7 0 0 0.000 0.000
97 building = school 33 2 2 0.061 0.061 33 2 2 0.061 0.061
98 building = kindergarten 25 1 0 0.040 0.000 25 1 0 0.040 0.000
99 # healthcare 248 5 7 0.020 0.028 237 4 6 0.017 0.025
100 amenity = hospital 61 2 3 0.033 0.049 61 2 3 0.033 0.049
101 amenity = pharmacy 108 0 0 0.000 0.000 101 0 0 0.000 0.000
102 amenity = clinic 44 1 2 0.023 0.045 42 1 2 0.024 0.048
103 amenity = doctors 18 2 2 0.111 0.111 17 1 1 0.059 0.059
104 amenity = dentist 13 0 0 0.000 0.000 13 0 0 0.000 0.000
105 building = hospital 4 0 0 0.000 0.000 4 0 0 0.000 0.000
106 building = clinic 7 0 0 0.000 0.000 7 0 0 0.000 0.000
107 emergency = * 36 1 1 0.028 0.028 36 1 1 0.028 0.028
108 healthcare = * 81 5 6 0.062 0.074 79 4 5 0.051 0.063
109 # government 221 50 49 0.226 0.222 211 41 40 0.194 0.190
110 amenity = post_office 101 40 40 0.396 0.396 92 31 31 0.337 0.337
111 amenity = police 25 1 1 0.040 0.040 24 1 1 0.042 0.042
112 amenity = library 10 3 3 0.300 0.300 10 3 3 0.300 0.300
113 office = government 79 4 5 0.051 0.063 79 4 5 0.051 0.063
114 landuse = military 6 2 0 0.333 0.000 6 2 0 0.333 0.000
115 government = * 50 3 4 0.060 0.080 50 3 4 0.060 0.080
116 military = * 4 1 0 0.250 0.000 4 1 0 0.250 0.000
117 # bank 56 9 9 0.161 0.161 56 9 9 0.161 0.161
118 amenity = atm 9 0 0 0.000 0.000 9 0 0 0.000 0.000
119 amenity = bank 47 9 9 0.191 0.191 47 9 9 0.191 0.191
120 # office 120 6 5 0.050 0.042 116 6 5 0.052 0.043
121 office = * 120 6 5 0.050 0.042 116 6 5 0.052 0.043
122 # tourism 52 2 4 0.038 0.077 44 2 4 0.045 0.091
123 tourism = * 33 2 4 0.061 0.121 33 2 4 0.061 0.121
124 historic = * 16 0 1 0.000 0.062 8 0 1 0.000 0.125
125 memorial = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
130 artwork_type = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
131 # amenity 425 40 43 0.094 0.101 404 40 41 0.099 0.101
132 amenity = cafe 18 0 0 0.000 0.000 17 0 0 0.000 0.000
133 amenity = fast_food 3 2 2 0.667 0.667 3 2 2 0.667 0.667
134 amenity = community_centre 19 2 2 0.105 0.105 19 2 2 0.105 0.105
135 amenity = restaurant 6 0 0 0.000 0.000 6 0 0 0.000 0.000
136 amenity = bar 6 0 0 0.000 0.000 6 0 0 0.000 0.000
137 shop = convenience 86 5 5 0.058 0.058 79 5 5 0.063 0.063
138 shop = clothes 5 0 1 0.000 0.200 5 0 1 0.000 0.200
139 shop = car_repair 1 1 1 1.000 1.000 1 1 1 1.000 1.000
140 shop = hairdresser 5 3 3 0.600 0.600 5 3 3 0.600 0.600
141 shop = chemist 2 2 2 1.000 1.000 2 2 2 1.000 1.000
142 shop = supermarket 3 0 0 0.000 0.000 3 0 0 0.000 0.000
143 shop = car_parts 4 0 0 0.000 0.000 3 0 0 0.000 0.000
144 shop = furniture 2 0 0 0.000 0.000 2 0 0 0.000 0.000
145 shop = hardware 3 0 0 0.000 0.000 3 0 0 0.000 0.000
146 shop = kiosk 6 5 5 0.833 0.833 6 5 5 0.833 0.833
147 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
148 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
149 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = beauty 1 0 0 0.000 0.000 1 0 0 0.000 0.000
151 shop = mobile_phone 1 0 0 0.000 0.000 1 0 0 0.000 0.000
152 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = newsagent 19 0 0 0.000 0.000 19 0 0 0.000 0.000
154 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
156 shop = jewelry 1 0 0 0.000 0.000 1 0 0 0.000 0.000
157 shop = mall 1 0 1 0.000 1.000 1 0 1 0.000 1.000
158 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
159 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 craft = shoemaker 1 0 0 0.000 0.000 1 0 0 0.000 0.000
161 amenity = * 117 7 7 0.060 0.060 117 7 7 0.060 0.060
162 shop = * 53 8 10 0.151 0.189 46 8 9 0.174 0.196
163 leisure = * 60 5 4 0.083 0.067 60 5 4 0.083 0.067
164 sport = * 15 2 2 0.133 0.133 15 2 2 0.133 0.133
165 clothes = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
166 # building 410 24 25 0.059 0.061 406 23 24 0.057 0.059
167 building = industrial 15 2 2 0.133 0.133 15 2 2 0.133 0.133
168 building = service 4 0 0 0.000 0.000 4 0 0 0.000 0.000
169 building = retail 36 2 2 0.056 0.056 35 2 2 0.057 0.057
170 building = commercial 14 0 0 0.000 0.000 14 0 0 0.000 0.000
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 13 0 0 0.000 0.000 13 0 0 0.000 0.000
173 building = dormitory 13 0 0 0.000 0.000 13 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 315 20 21 0.063 0.067 314 19 20 0.061 0.064
176 # other 28 2 3 0.071 0.107 28 2 3 0.071 0.107
177 # TOTAL 27206 3072 3475 0.113 0.128 8989 1985 2144 0.221 0.239

official_status progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 2 0 2818 0 0 0 0 34 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.012
16 place = allotments 0 2 0 1784 0 0 0 0 32 0.000 0.001 0.000 0.981 0.000 0.000 0.000 0.000 0.018
17 landuse = allotments 0 2 0 2684 0 0 0 0 2 0.000 0.001 0.000 0.999 0.000 0.000 0.000 0.000 0.001
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
76 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 barrier = * 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
78 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 # other 0 0 0 1 0 0 0 0 2 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.667
177 # TOTAL 0 2 0 2820 0 0 0 0 36 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.013

official_status statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2854 2820 2820 0.988 0.988 6 5 5 0.833 0.833
16 place = allotments 1818 1786 1786 0.982 0.982 5 4 4 0.800 0.800
17 landuse = allotments 2688 2686 2686 0.999 0.999 6 5 5 0.833 0.833
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 15 15 15 1.000 1.000 1 1 1 1.000 1.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 2 2 2 1.000 1.000 1 1 1 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 15 15 15 1.000 1.000 1 1 1 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 1 1 1 1.000 1.000 1 1 1 1.000 1.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 24 24 24 1.000 1.000 1 1 1 1.000 1.000
76 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 barrier = * 24 24 24 1.000 1.000 1 1 1 1.000 1.000
78 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 # other 3 1 1 0.333 0.333 1 1 1 1.000 1.000
177 # TOTAL 2858 2822 2822 0.987 0.987 6 5 5 0.833 0.833

official_short_type progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 0 0 0 0 0 4024 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 barrier = * 0 0 0 0 0 0 0 0 399 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 power = * 0 0 0 0 0 0 0 0 3933 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 substation = * 0 0 0 0 0 0 0 0 1078 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # education 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 # office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 office = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 # building 0 0 0 0 0 0 0 0 813 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = service 0 0 0 0 0 0 0 0 761 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = dormitory 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
177 # TOTAL 0 0 0 0 0 0 0 0 4185 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000

official_short_type statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 64 0 0 0.000 0.000 4 0 0 0.000 0.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 63 0 0 0.000 0.000 4 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 9 0 0 0.000 0.000 3 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 1 0 0 0.000 0.000 1 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 1 0 0 0.000 0.000 1 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 4024 0 0 0.000 0.000 34 0 0 0.000 0.000
76 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 barrier = * 399 0 0 0.000 0.000 6 0 0 0.000 0.000
78 power = * 3933 0 0 0.000 0.000 30 0 0 0.000 0.000
79 substation = * 1078 0 0 0.000 0.000 24 0 0 0.000 0.000
80 man_made = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # education 1 0 0 0.000 0.000 1 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 1 0 0 0.000 0.000 1 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
108 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 # office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
121 office = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
122 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 # building 813 0 0 0.000 0.000 25 0 0 0.000 0.000
167 building = industrial 3 0 0 0.000 0.000 2 0 0 0.000 0.000
168 building = service 761 0 0 0.000 0.000 22 0 0 0.000 0.000
169 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = dormitory 1 0 0 0.000 0.000 1 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 48 0 0 0.000 0.000 9 0 0 0.000 0.000
176 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
177 # TOTAL 4185 0 0 0.000 0.000 41 0 0 0.000 0.000

operator progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 7 0 0 1 0 659 0.000 0.000 0.000 0.010 0.000 0.000 0.001 0.000 0.988
22 landuse = cemetery 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = commercial 0 0 0 4 0 0 0 0 52 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.000 0.929
24 landuse = construction 0 0 0 0 0 0 0 0 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 79 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = industrial 0 0 0 2 0 0 1 0 309 0.000 0.000 0.000 0.006 0.000 0.000 0.003 0.000 0.990
28 landuse = residential 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = retail 0 0 0 1 0 0 0 0 19 0.000 0.000 0.000 0.050 0.000 0.000 0.000 0.000 0.950
30 place = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 residential = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 industrial = * 0 0 0 0 0 0 0 0 147 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 0 0 0 0 0 72 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
34 # natural 0 0 0 0 0 0 0 0 196 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
38 boundary = * 0 0 0 0 0 0 0 0 170 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
39 natural = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
40 ele = * 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
41 # water 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 water = * 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 0 0 0 0 0 350 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 107 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 bridge = * 0 0 0 0 0 0 0 0 243 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 # public_transport 0 0 0 1265 20 0 3 0 9171 0.000 0.000 0.000 0.121 0.002 0.000 0.000 0.000 0.877
68 highway = bus_stop 0 0 0 637 9 0 0 0 4170 0.000 0.000 0.000 0.132 0.002 0.000 0.000 0.000 0.866
69 type = route 0 0 0 0 0 0 3 0 931 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
70 type = route_master 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 public_transport = * 0 0 0 1265 20 0 0 0 7191 0.000 0.000 0.000 0.149 0.002 0.000 0.000 0.000 0.848
72 route = * 0 0 0 0 0 0 3 0 936 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
73 railway = * 0 0 0 0 0 0 0 0 1055 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 route_master = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 # infrastructure 0 0 0 491 35 3 0 2 3725 0.000 0.000 0.000 0.115 0.008 0.001 0.000 0.000 0.875
76 amenity = fuel 0 0 0 5 0 0 0 1 1004 0.000 0.000 0.000 0.005 0.000 0.000 0.000 0.001 0.994
77 barrier = * 0 0 0 2 4 0 0 0 728 0.000 0.000 0.000 0.003 0.005 0.000 0.000 0.000 0.992
78 power = * 0 0 0 403 32 0 0 1 2008 0.000 0.000 0.000 0.165 0.013 0.000 0.000 0.000 0.822
79 substation = * 0 0 0 466 26 3 0 1 1257 0.000 0.000 0.000 0.266 0.015 0.002 0.000 0.001 0.717
80 man_made = * 0 0 0 0 1 0 0 0 517 0.000 0.000 0.000 0.000 0.002 0.000 0.000 0.000 0.998
81 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 # religion 0 0 0 0 0 0 1 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.067 0.000 0.933
83 amenity = place_of_worship 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 1 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.067 0.000 0.933
89 # education 0 1 0 0 0 0 0 0 173 0.000 0.006 0.000 0.000 0.000 0.000 0.000 0.000 0.994
90 landuse = education 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = university 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 amenity = college 0 1 0 0 0 0 0 0 19 0.000 0.050 0.000 0.000 0.000 0.000 0.000 0.000 0.950
93 amenity = school 0 0 0 0 0 0 0 0 42 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = university 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = college 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = school 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 building = kindergarten 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 # healthcare 0 0 0 1 1 2 0 0 2800 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
100 amenity = hospital 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 amenity = pharmacy 0 0 0 1 0 2 0 0 1615 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
102 amenity = clinic 0 0 0 0 1 0 0 0 76 0.000 0.000 0.000 0.000 0.013 0.000 0.000 0.000 0.987
103 amenity = doctors 0 0 0 0 0 0 0 0 53 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 amenity = dentist 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = hospital 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 building = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 emergency = * 0 0 0 0 0 0 0 0 942 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 healthcare = * 0 0 0 0 0 1 0 0 1044 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
109 # government 0 230 0 70 0 1 2 0 566 0.000 0.265 0.000 0.081 0.000 0.001 0.002 0.000 0.651
110 amenity = post_office 0 230 0 68 0 1 0 0 400 0.000 0.329 0.000 0.097 0.000 0.001 0.000 0.000 0.572
111 amenity = police 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 amenity = library 0 0 0 1 0 0 1 0 45 0.000 0.000 0.000 0.021 0.000 0.000 0.021 0.000 0.957
113 office = government 0 0 0 1 0 0 1 0 65 0.000 0.000 0.000 0.015 0.000 0.000 0.015 0.000 0.970
114 landuse = military 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 government = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
116 military = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 # bank 30 0 1 37 53 11 0 0 3455 0.008 0.000 0.000 0.010 0.015 0.003 0.000 0.000 0.963
118 amenity = atm 29 0 1 36 53 6 0 0 2373 0.012 0.000 0.000 0.014 0.021 0.002 0.000 0.000 0.950
119 amenity = bank 1 0 0 1 0 5 0 0 1082 0.001 0.000 0.000 0.001 0.000 0.005 0.000 0.000 0.994
120 # office 0 0 0 1 0 1 0 0 831 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
121 office = * 0 0 0 1 0 1 0 0 831 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
122 # tourism 0 0 0 0 0 0 0 0 762 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 tourism = * 0 0 0 0 0 0 0 0 731 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 historic = * 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 67 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 attraction = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 resort = * 0 0 0 0 0 0 0 0 32 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 artwork_type = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 # amenity 10 38 0 229 88 5 57 0 12653 0.001 0.003 0.000 0.018 0.007 0.000 0.004 0.000 0.967
132 amenity = cafe 0 0 0 1 0 0 0 0 371 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
133 amenity = fast_food 0 0 0 0 0 0 0 0 303 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 amenity = community_centre 0 0 0 0 0 0 0 0 30 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 amenity = bar 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = convenience 0 0 0 3 0 1 1 0 2878 0.000 0.000 0.000 0.001 0.000 0.000 0.000 0.000 0.998
138 shop = clothes 0 0 0 0 0 0 0 0 419 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 shop = car_repair 0 1 0 0 1 0 0 0 229 0.000 0.004 0.000 0.000 0.004 0.000 0.000 0.000 0.991
140 shop = hairdresser 0 0 0 0 0 0 0 0 133 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 shop = chemist 0 0 0 0 0 0 0 0 601 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 shop = supermarket 0 0 0 0 0 0 0 0 593 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = car_parts 0 0 0 0 0 0 0 0 326 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = furniture 0 0 0 0 0 0 0 0 82 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = hardware 0 0 0 0 0 0 0 0 71 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 shop = kiosk 0 0 0 14 1 0 0 0 90 0.000 0.000 0.000 0.133 0.010 0.000 0.000 0.000 0.857
147 shop = doityourself 0 0 0 0 0 0 0 0 110 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = pet 0 0 0 0 0 0 0 0 303 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = florist 0 0 0 0 0 0 0 0 98 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = beauty 0 0 0 0 0 0 0 0 65 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 284 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = shoes 0 0 0 0 0 0 0 0 110 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = newsagent 0 0 0 8 0 0 4 0 84 0.000 0.000 0.000 0.083 0.000 0.000 0.042 0.000 0.875
154 shop = electronics 0 0 0 0 0 0 0 0 120 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = alcohol 0 0 0 0 0 0 0 0 113 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = jewelry 0 0 0 0 0 0 0 0 280 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 shop = mall 0 0 0 0 0 0 0 0 73 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = butcher 0 0 0 0 0 0 0 0 96 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 30 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 amenity = * 10 37 0 187 86 4 6 0 2243 0.004 0.014 0.000 0.073 0.033 0.002 0.002 0.000 0.872
162 shop = * 0 0 0 16 0 0 46 0 2245 0.000 0.000 0.000 0.007 0.000 0.000 0.020 0.000 0.973
163 leisure = * 0 0 0 0 0 0 0 0 234 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 sport = * 0 0 0 0 0 0 0 0 49 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 clothes = * 0 0 0 0 0 0 0 0 195 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 # building 1 78 0 350 30 1 3 2 3889 0.000 0.018 0.000 0.080 0.007 0.000 0.001 0.000 0.893
167 building = industrial 0 0 0 0 0 0 0 0 98 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = service 0 0 0 318 30 0 0 1 597 0.000 0.000 0.000 0.336 0.032 0.000 0.000 0.001 0.631
169 building = retail 0 0 0 4 0 1 2 0 716 0.000 0.000 0.000 0.006 0.000 0.001 0.003 0.000 0.990
170 building = commercial 0 1 0 0 0 0 0 0 42 0.000 0.023 0.000 0.000 0.000 0.000 0.000 0.000 0.977
171 building = warehouse 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 building = public 0 1 0 0 0 0 0 0 28 0.000 0.034 0.000 0.000 0.000 0.000 0.000 0.000 0.966
173 building = dormitory 0 0 0 0 0 0 0 0 129 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = warehouse 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
175 building = * 1 76 0 28 0 0 1 1 2260 0.000 0.032 0.000 0.012 0.000 0.000 0.000 0.000 0.955
176 # other 0 0 0 0 0 0 0 0 175 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
177 # TOTAL 40 269 1 2095 197 23 64 2 34751 0.001 0.007 0.000 0.056 0.005 0.001 0.002 0.000 0.928

operator statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 13 0 0 0.000 0.000 7 0 0 0.000 0.000
16 place = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
17 landuse = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 667 8 7 0.012 0.010 377 5 4 0.013 0.011
22 landuse = cemetery 2 0 0 0.000 0.000 2 0 0 0.000 0.000
23 landuse = commercial 56 4 4 0.071 0.071 24 3 3 0.125 0.125
24 landuse = construction 28 0 0 0.000 0.000 23 0 0 0.000 0.000
25 landuse = farmland 9 0 0 0.000 0.000 7 0 0 0.000 0.000
26 landuse = farmyard 79 0 0 0.000 0.000 45 0 0 0.000 0.000
27 landuse = industrial 312 3 2 0.010 0.006 191 2 1 0.010 0.005
28 landuse = residential 4 0 0 0.000 0.000 4 0 0 0.000 0.000
29 landuse = retail 20 1 1 0.050 0.050 17 1 1 0.059 0.059
30 place = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
31 residential = * 3 0 0 0.000 0.000 2 0 0 0.000 0.000
32 industrial = * 147 0 0 0.000 0.000 73 0 0 0.000 0.000
33 landuse = * 72 0 0 0.000 0.000 66 0 0 0.000 0.000
34 # natural 196 0 0 0.000 0.000 31 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 7 0 0 0.000 0.000 1 0 0 0.000 0.000
38 boundary = * 170 0 0 0.000 0.000 14 0 0 0.000 0.000
39 natural = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
40 ele = * 22 0 0 0.000 0.000 13 0 0 0.000 0.000
41 # water 31 0 0 0.000 0.000 13 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 12 0 0 0.000 0.000 8 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 18 0 0 0.000 0.000 4 0 0 0.000 0.000
51 waterway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
52 water = * 11 0 0 0.000 0.000 7 0 0 0.000 0.000
53 # highway 350 0 0 0.000 0.000 14 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 107 0 0 0.000 0.000 11 0 0 0.000 0.000
66 bridge = * 243 0 0 0.000 0.000 3 0 0 0.000 0.000
67 # public_transport 10459 1268 1285 0.121 0.123 143 4 3 0.028 0.021
68 highway = bus_stop 4816 637 646 0.132 0.134 69 2 3 0.029 0.043
69 type = route 934 3 0 0.003 0.000 47 2 0 0.043 0.000
70 type = route_master 4 0 0 0.000 0.000 2 0 0 0.000 0.000
71 public_transport = * 8476 1265 1285 0.149 0.152 94 2 3 0.021 0.032
72 route = * 939 3 0 0.003 0.000 51 2 0 0.039 0.000
73 railway = * 1055 0 0 0.000 0.000 21 0 0 0.000 0.000
74 route_master = * 5 0 0 0.000 0.000 3 0 0 0.000 0.000
75 # infrastructure 4256 494 531 0.116 0.125 561 16 19 0.029 0.034
76 amenity = fuel 1010 5 6 0.005 0.006 75 3 4 0.040 0.053
77 barrier = * 734 2 6 0.003 0.008 165 1 1 0.006 0.006
78 power = * 2444 403 436 0.165 0.178 173 10 10 0.058 0.058
79 substation = * 1753 469 496 0.268 0.283 97 12 13 0.124 0.134
80 man_made = * 518 0 1 0.000 0.002 217 0 1 0.000 0.005
81 embankment = * 15 0 0 0.000 0.000 2 0 0 0.000 0.000
82 # religion 15 1 0 0.067 0.000 13 1 0 0.077 0.000
83 amenity = place_of_worship 4 1 0 0.250 0.000 4 1 0 0.250 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 15 1 0 0.067 0.000 13 1 0 0.077 0.000
89 # education 174 1 1 0.006 0.006 96 1 1 0.010 0.010
90 landuse = education 7 0 0 0.000 0.000 7 0 0 0.000 0.000
91 amenity = university 38 0 0 0.000 0.000 18 0 0 0.000 0.000
92 amenity = college 20 1 1 0.050 0.050 14 1 1 0.071 0.071
93 amenity = school 42 0 0 0.000 0.000 35 0 0 0.000 0.000
94 amenity = kindergarten 24 0 0 0.000 0.000 21 0 0 0.000 0.000
95 building = university 27 0 0 0.000 0.000 9 0 0 0.000 0.000
96 building = college 13 0 0 0.000 0.000 4 0 0 0.000 0.000
97 building = school 11 0 0 0.000 0.000 11 0 0 0.000 0.000
98 building = kindergarten 2 0 0 0.000 0.000 2 0 0 0.000 0.000
99 # healthcare 2804 3 4 0.001 0.001 578 3 4 0.005 0.007
100 amenity = hospital 46 0 0 0.000 0.000 37 0 0 0.000 0.000
101 amenity = pharmacy 1618 3 3 0.002 0.002 345 3 3 0.009 0.009
102 amenity = clinic 77 0 1 0.000 0.013 54 0 1 0.000 0.019
103 amenity = doctors 53 0 0 0.000 0.000 38 0 0 0.000 0.000
104 amenity = dentist 48 0 0 0.000 0.000 47 0 0 0.000 0.000
105 building = hospital 23 0 0 0.000 0.000 13 0 0 0.000 0.000
106 building = clinic 3 0 0 0.000 0.000 3 0 0 0.000 0.000
107 emergency = * 942 0 0 0.000 0.000 70 0 0 0.000 0.000
108 healthcare = * 1045 1 1 0.001 0.001 332 1 1 0.003 0.003
109 # government 869 303 301 0.349 0.346 164 7 5 0.043 0.030
110 amenity = post_office 699 299 299 0.428 0.428 28 3 3 0.107 0.107
111 amenity = police 52 0 0 0.000 0.000 38 0 0 0.000 0.000
112 amenity = library 47 2 1 0.043 0.021 40 2 1 0.050 0.025
113 office = government 67 2 1 0.030 0.015 59 2 1 0.034 0.017
114 landuse = military 2 0 0 0.000 0.000 2 0 0 0.000 0.000
115 government = * 36 1 1 0.028 0.028 33 1 1 0.030 0.030
116 military = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
117 # bank 3587 79 131 0.022 0.037 170 13 15 0.076 0.088
118 amenity = atm 2498 72 124 0.029 0.050 137 11 13 0.080 0.095
119 amenity = bank 1089 7 7 0.006 0.006 80 6 6 0.075 0.075
120 # office 833 2 2 0.002 0.002 314 2 2 0.006 0.006
121 office = * 833 2 2 0.002 0.002 314 2 2 0.006 0.006
122 # tourism 762 0 0 0.000 0.000 626 0 0 0.000 0.000
123 tourism = * 731 0 0 0.000 0.000 598 0 0 0.000 0.000
124 historic = * 13 0 0 0.000 0.000 12 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 67 0 0 0.000 0.000 35 0 0 0.000 0.000
128 attraction = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
129 resort = * 32 0 0 0.000 0.000 30 0 0 0.000 0.000
130 artwork_type = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
131 # amenity 13080 339 370 0.026 0.028 4358 16 16 0.004 0.004
132 amenity = cafe 372 1 1 0.003 0.003 270 1 1 0.004 0.004
133 amenity = fast_food 303 0 0 0.000 0.000 142 0 0 0.000 0.000
134 amenity = community_centre 30 0 0 0.000 0.000 25 0 0 0.000 0.000
135 amenity = restaurant 47 0 0 0.000 0.000 44 0 0 0.000 0.000
136 amenity = bar 37 0 0 0.000 0.000 32 0 0 0.000 0.000
137 shop = convenience 2883 5 4 0.002 0.001 658 4 3 0.006 0.005
138 shop = clothes 419 0 0 0.000 0.000 149 0 0 0.000 0.000
139 shop = car_repair 231 1 2 0.004 0.009 218 1 2 0.005 0.009
140 shop = hairdresser 133 0 0 0.000 0.000 116 0 0 0.000 0.000
141 shop = chemist 601 0 0 0.000 0.000 38 0 0 0.000 0.000
142 shop = supermarket 593 0 0 0.000 0.000 85 0 0 0.000 0.000
143 shop = car_parts 326 0 0 0.000 0.000 154 0 0 0.000 0.000
144 shop = furniture 82 0 0 0.000 0.000 72 0 0 0.000 0.000
145 shop = hardware 71 0 0 0.000 0.000 68 0 0 0.000 0.000
146 shop = kiosk 105 14 15 0.133 0.143 33 4 4 0.121 0.121
147 shop = doityourself 110 0 0 0.000 0.000 100 0 0 0.000 0.000
148 shop = pet 303 0 0 0.000 0.000 56 0 0 0.000 0.000
149 shop = florist 98 0 0 0.000 0.000 51 0 0 0.000 0.000
150 shop = beauty 65 0 0 0.000 0.000 61 0 0 0.000 0.000
151 shop = mobile_phone 284 0 0 0.000 0.000 40 0 0 0.000 0.000
152 shop = shoes 110 0 0 0.000 0.000 28 0 0 0.000 0.000
153 shop = newsagent 96 12 8 0.125 0.083 17 2 1 0.118 0.059
154 shop = electronics 120 0 0 0.000 0.000 48 0 0 0.000 0.000
155 shop = alcohol 113 0 0 0.000 0.000 52 0 0 0.000 0.000
156 shop = jewelry 280 0 0 0.000 0.000 22 0 0 0.000 0.000
157 shop = mall 73 0 0 0.000 0.000 39 0 0 0.000 0.000
158 shop = butcher 96 0 0 0.000 0.000 70 0 0 0.000 0.000
159 shop = cosmetics 30 0 0 0.000 0.000 26 0 0 0.000 0.000
160 craft = shoemaker 24 0 0 0.000 0.000 21 0 0 0.000 0.000
161 amenity = * 2573 244 324 0.095 0.126 906 4 6 0.004 0.007
162 shop = * 2307 62 16 0.027 0.007 1051 4 3 0.004 0.003
163 leisure = * 234 0 0 0.000 0.000 197 0 0 0.000 0.000
164 sport = * 49 0 0 0.000 0.000 43 0 0 0.000 0.000
165 clothes = * 195 0 0 0.000 0.000 57 0 0 0.000 0.000
166 # building 4354 433 462 0.099 0.106 1925 18 19 0.009 0.010
167 building = industrial 98 0 0 0.000 0.000 75 0 0 0.000 0.000
168 building = service 946 318 349 0.336 0.369 77 8 9 0.104 0.117
169 building = retail 723 7 5 0.010 0.007 331 2 2 0.006 0.006
170 building = commercial 43 1 1 0.023 0.023 33 1 1 0.030 0.030
171 building = warehouse 19 0 0 0.000 0.000 10 0 0 0.000 0.000
172 building = public 29 1 1 0.034 0.034 26 1 1 0.038 0.038
173 building = dormitory 129 0 0 0.000 0.000 93 0 0 0.000 0.000
174 building = warehouse 19 0 0 0.000 0.000 10 0 0 0.000 0.000
175 building = * 2367 106 106 0.045 0.045 1440 12 12 0.008 0.008
176 # other 175 0 0 0.000 0.000 102 0 0 0.000 0.000
177 # TOTAL 37442 2492 2626 0.067 0.070 7186 59 60 0.008 0.008

brand progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 2 0 0 3 0 0 0 0 48 0.038 0.000 0.000 0.057 0.000 0.000 0.000 0.000 0.906
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 2 0 0 2 0 0 0 0 38 0.048 0.000 0.000 0.048 0.000 0.000 0.000 0.000 0.905
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 2 0 0 19 30 0 0 0 873 0.002 0.000 0.000 0.021 0.032 0.000 0.000 0.000 0.945
76 amenity = fuel 2 0 0 19 30 0 0 0 872 0.002 0.000 0.000 0.021 0.033 0.000 0.000 0.000 0.945
77 barrier = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 man_made = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 # religion 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 33 0 0 0 0 88 0.000 0.000 0.000 0.273 0.000 0.000 0.000 0.000 0.727
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 33 0 0 0 0 71 0.000 0.000 0.000 0.317 0.000 0.000 0.000 0.000 0.683
102 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = doctors 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 healthcare = * 0 0 0 33 0 0 0 0 54 0.000 0.000 0.000 0.379 0.000 0.000 0.000 0.000 0.621
109 # government 0 167 0 1 0 0 0 0 19 0.000 0.893 0.000 0.005 0.000 0.000 0.000 0.000 0.102
110 amenity = post_office 0 167 0 0 0 0 0 0 18 0.000 0.903 0.000 0.000 0.000 0.000 0.000 0.000 0.097
111 amenity = police 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 government = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
116 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 # bank 438 0 1 247 8 1 0 0 608 0.336 0.000 0.001 0.190 0.006 0.001 0.000 0.000 0.467
118 amenity = atm 234 0 1 131 2 1 0 0 185 0.422 0.000 0.002 0.236 0.004 0.002 0.000 0.000 0.334
119 amenity = bank 204 0 0 116 6 0 0 0 423 0.272 0.000 0.000 0.155 0.008 0.000 0.000 0.000 0.565
120 # office 0 0 0 103 0 0 0 0 44 0.000 0.000 0.000 0.701 0.000 0.000 0.000 0.000 0.299
121 office = * 0 0 0 103 0 0 0 0 44 0.000 0.000 0.000 0.701 0.000 0.000 0.000 0.000 0.299
122 # tourism 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 tourism = * 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 # amenity 1 0 11 212 127 0 0 8 2060 0.000 0.000 0.005 0.088 0.053 0.000 0.000 0.003 0.852
132 amenity = cafe 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 amenity = fast_food 0 0 0 0 71 0 0 0 171 0.000 0.000 0.000 0.000 0.293 0.000 0.000 0.000 0.707
134 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = convenience 0 0 0 6 20 0 0 6 953 0.000 0.000 0.000 0.006 0.020 0.000 0.000 0.006 0.968
138 shop = clothes 0 0 11 1 1 0 0 0 5 0.000 0.000 0.611 0.056 0.056 0.000 0.000 0.000 0.278
139 shop = car_repair 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = chemist 0 0 0 194 0 0 0 0 3 0.000 0.000 0.000 0.985 0.000 0.000 0.000 0.000 0.015
142 shop = supermarket 0 0 0 0 24 0 0 2 136 0.000 0.000 0.000 0.000 0.148 0.000 0.000 0.012 0.840
143 shop = car_parts 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = furniture 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = kiosk 0 0 0 5 3 0 0 0 17 0.000 0.000 0.000 0.200 0.120 0.000 0.000 0.000 0.680
147 shop = doityourself 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = florist 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 104 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = shoes 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = newsagent 0 0 0 0 0 0 0 0 104 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = electronics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 amenity = * 1 0 0 1 1 0 0 0 229 0.004 0.000 0.000 0.004 0.004 0.000 0.000 0.000 0.987
162 shop = * 0 0 0 5 7 0 0 0 298 0.000 0.000 0.000 0.016 0.023 0.000 0.000 0.000 0.961
163 leisure = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 clothes = * 0 0 1 0 1 0 0 0 3 0.000 0.000 0.200 0.000 0.200 0.000 0.000 0.000 0.600
166 # building 30 60 0 59 38 0 0 4 494 0.044 0.088 0.000 0.086 0.055 0.000 0.000 0.006 0.721
167 building = industrial 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = retail 0 1 0 5 10 0 0 0 111 0.000 0.008 0.000 0.039 0.079 0.000 0.000 0.000 0.874
170 building = commercial 0 1 0 3 0 0 0 1 7 0.000 0.083 0.000 0.250 0.000 0.000 0.000 0.083 0.583
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 1 0 1 1 0 0 0 0 0.000 0.333 0.000 0.333 0.333 0.000 0.000 0.000 0.000
173 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 30 57 0 50 27 0 0 3 374 0.055 0.105 0.000 0.092 0.050 0.000 0.000 0.006 0.691
176 # other 1 0 0 0 2 0 0 0 11 0.071 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.786
177 # TOTAL 442 167 12 598 163 1 0 8 3352 0.093 0.035 0.003 0.126 0.034 0.000 0.000 0.002 0.707

brand statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 53 5 5 0.094 0.094 6 3 3 0.500 0.500
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 42 4 4 0.095 0.095 5 3 3 0.600 0.600
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 3 0 0 0.000 0.000 3 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 8 1 1 0.125 0.125 1 1 1 1.000 1.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 3 1 1 0.333 0.333 2 1 1 0.500 0.500
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 3 1 1 0.333 0.333 2 1 1 0.500 0.500
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 924 21 51 0.023 0.055 23 3 4 0.130 0.174
76 amenity = fuel 923 21 51 0.023 0.055 22 3 4 0.136 0.182
77 barrier = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
78 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 man_made = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
81 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 # religion 2 0 0 0.000 0.000 1 0 0 0.000 0.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
89 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 121 33 33 0.273 0.273 27 2 2 0.074 0.074
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 104 33 33 0.317 0.317 23 2 2 0.087 0.087
102 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = doctors 6 0 0 0.000 0.000 2 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 healthcare = * 87 33 33 0.379 0.379 24 2 2 0.083 0.083
109 # government 187 168 168 0.898 0.898 6 2 2 0.333 0.333
110 amenity = post_office 185 167 167 0.903 0.903 4 1 1 0.250 0.250
111 amenity = police 1 0 0 0.000 0.000 1 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 government = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
116 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 # bank 1303 687 694 0.527 0.533 41 24 23 0.585 0.561
118 amenity = atm 554 367 368 0.662 0.664 32 18 17 0.562 0.531
119 amenity = bank 749 320 326 0.427 0.435 29 22 22 0.759 0.759
120 # office 147 103 103 0.701 0.701 14 2 2 0.143 0.143
121 office = * 147 103 103 0.701 0.701 14 2 2 0.143 0.143
122 # tourism 10 0 0 0.000 0.000 8 0 0 0.000 0.000
123 tourism = * 10 0 0 0.000 0.000 8 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 # amenity 2419 224 348 0.093 0.144 162 6 17 0.037 0.105
132 amenity = cafe 6 0 0 0.000 0.000 4 0 0 0.000 0.000
133 amenity = fast_food 242 0 71 0.000 0.293 14 0 8 0.000 0.571
134 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
136 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = convenience 985 6 32 0.006 0.032 26 1 3 0.038 0.115
138 shop = clothes 18 12 2 0.667 0.111 6 2 1 0.333 0.167
139 shop = car_repair 4 0 0 0.000 0.000 3 0 0 0.000 0.000
140 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = chemist 197 194 194 0.985 0.985 3 2 2 0.667 0.667
142 shop = supermarket 162 0 26 0.000 0.160 14 0 1 0.000 0.071
143 shop = car_parts 1 0 0 0.000 0.000 1 0 0 0.000 0.000
144 shop = furniture 13 0 0 0.000 0.000 9 0 0 0.000 0.000
145 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = kiosk 25 5 8 0.200 0.320 5 1 2 0.200 0.400
147 shop = doityourself 6 0 0 0.000 0.000 6 0 0 0.000 0.000
148 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
149 shop = florist 1 0 0 0.000 0.000 1 0 0 0.000 0.000
150 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = mobile_phone 104 0 0 0.000 0.000 5 0 0 0.000 0.000
152 shop = shoes 2 0 0 0.000 0.000 2 0 0 0.000 0.000
153 shop = newsagent 104 0 0 0.000 0.000 6 0 0 0.000 0.000
154 shop = electronics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
155 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
156 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
159 shop = cosmetics 2 0 0 0.000 0.000 2 0 0 0.000 0.000
160 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 amenity = * 232 2 3 0.009 0.013 23 2 3 0.087 0.130
162 shop = * 310 5 12 0.016 0.039 49 1 2 0.020 0.041
163 leisure = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
164 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 clothes = * 5 1 1 0.200 0.200 4 1 1 0.250 0.250
166 # building 685 149 191 0.218 0.279 70 14 18 0.200 0.257
167 building = industrial 2 0 0 0.000 0.000 2 0 0 0.000 0.000
168 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = retail 127 6 16 0.047 0.126 32 4 7 0.125 0.219
170 building = commercial 12 4 5 0.333 0.417 8 3 4 0.375 0.500
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 3 2 3 0.667 1.000 3 2 3 0.667 1.000
173 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 541 137 167 0.253 0.309 60 14 18 0.233 0.300
176 # other 14 1 3 0.071 0.214 7 1 3 0.143 0.429
177 # TOTAL 4743 1220 1379 0.257 0.291 254 36 46 0.142 0.181

network progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 233 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 bridge = * 0 0 0 0 0 0 0 0 227 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 # public_transport 0 0 0 4 1 0 6 0 1500 0.000 0.000 0.000 0.003 0.001 0.000 0.004 0.000 0.993
68 highway = bus_stop 0 0 0 0 0 0 0 0 392 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 type = route 0 0 0 0 1 0 6 0 19 0.000 0.000 0.000 0.000 0.038 0.000 0.231 0.000 0.731
70 type = route_master 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 public_transport = * 0 0 0 0 0 0 0 0 390 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 route = * 0 0 0 0 1 0 6 0 19 0.000 0.000 0.000 0.000 0.038 0.000 0.231 0.000 0.731
73 railway = * 0 0 0 4 0 0 0 0 995 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
74 route_master = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 # infrastructure 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 # bank 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 amenity = atm 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 # amenity 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 amenity = * 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 shop = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 # building 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
177 # TOTAL 0 0 0 4 1 0 6 0 1548 0.000 0.000 0.000 0.003 0.001 0.000 0.004 0.000 0.993

network statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 14 0 0 0.000 0.000 3 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 14 0 0 0.000 0.000 3 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 233 0 0 0.000 0.000 7 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 6 0 0 0.000 0.000 2 0 0 0.000 0.000
66 bridge = * 227 0 0 0.000 0.000 5 0 0 0.000 0.000
67 # public_transport 1511 10 5 0.007 0.003 66 1 2 0.015 0.030
68 highway = bus_stop 392 0 0 0.000 0.000 46 0 0 0.000 0.000
69 type = route 26 6 1 0.231 0.038 9 1 1 0.111 0.111
70 type = route_master 1 0 0 0.000 0.000 1 0 0 0.000 0.000
71 public_transport = * 390 0 0 0.000 0.000 46 0 0 0.000 0.000
72 route = * 26 6 1 0.231 0.038 9 1 1 0.111 0.111
73 railway = * 999 4 4 0.004 0.004 12 1 1 0.083 0.083
74 route_master = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
75 # infrastructure 15 0 0 0.000 0.000 3 0 0 0.000 0.000
76 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 embankment = * 15 0 0 0.000 0.000 3 0 0 0.000 0.000
82 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 # bank 39 0 0 0.000 0.000 15 0 0 0.000 0.000
118 amenity = atm 39 0 0 0.000 0.000 15 0 0 0.000 0.000
119 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 # amenity 19 0 0 0.000 0.000 4 0 0 0.000 0.000
132 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 amenity = * 16 0 0 0.000 0.000 3 0 0 0.000 0.000
162 shop = * 3 0 0 0.000 0.000 1 0 0 0.000 0.000
163 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 # building 4 0 0 0.000 0.000 4 0 0 0.000 0.000
167 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
176 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
177 # TOTAL 1559 10 5 0.006 0.003 83 1 2 0.012 0.024

description progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
1 admin_level = 2 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
7 place = city 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
10 place = hamlet 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
14 admin_level = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
15 # allotments 0 0 0 0 1 0 0 0 7 0.000 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.875
16 place = allotments 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
18 # locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
19 place = locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
21 # suburb 0 0 2 12 4 1 6 0 242 0.000 0.000 0.007 0.045 0.015 0.004 0.022 0.000 0.906
22 landuse = cemetery 0 0 1 6 4 0 5 0 29 0.000 0.000 0.022 0.133 0.089 0.000 0.111 0.000 0.644
23 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = construction 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
25 landuse = farmland 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = farmyard 0 0 0 0 0 0 1 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.083 0.000 0.917
27 landuse = industrial 0 0 0 3 0 0 0 0 58 0.000 0.000 0.000 0.049 0.000 0.000 0.000 0.000 0.951
28 landuse = residential 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = retail 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 residential = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 industrial = * 0 0 0 0 0 0 0 0 83 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 1 2 0 1 0 0 29 0.000 0.000 0.030 0.061 0.000 0.030 0.000 0.000 0.879
34 # natural 0 0 0 2 3 1 0 1 181 0.000 0.000 0.000 0.011 0.016 0.005 0.000 0.005 0.963
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
38 boundary = * 0 0 0 0 0 0 0 1 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.091 0.909
39 natural = * 0 0 0 2 3 1 0 0 156 0.000 0.000 0.000 0.012 0.019 0.006 0.000 0.000 0.963
40 ele = * 0 0 0 0 2 0 0 0 13 0.000 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.867
41 # water 0 0 0 6 0 0 0 0 170 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 waterway = river 0 0 0 0 0 0 0 0 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 waterway = canal 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
47 type = waterway 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 natural = water 0 0 0 0 0 0 0 0 98 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 tunnel = * 0 0 0 6 0 0 0 0 16 0.000 0.000 0.000 0.273 0.000 0.000 0.000 0.000 0.727
51 waterway = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 water = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 65 0 0 1 1 6031 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.000 0.989
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 18 0 0 0 0 624 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
56 highway = primary 0 0 0 20 0 0 0 0 172 0.000 0.000 0.000 0.104 0.000 0.000 0.000 0.000 0.896
57 highway = secondary 0 0 0 0 0 0 1 0 303 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
58 highway = tertiary 0 0 0 5 0 0 0 0 4028 0.000 0.000 0.000 0.001 0.000 0.000 0.000 0.000 0.999
59 highway = unclassified 0 0 0 1 0 0 0 0 146 0.000 0.000 0.000 0.007 0.000 0.000 0.000 0.000 0.993
60 highway = residential 0 0 0 0 0 0 0 0 123 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
61 highway = service 0 0 0 6 0 0 0 0 111 0.000 0.000 0.000 0.051 0.000 0.000 0.000 0.000 0.949
62 highway = track 0 0 0 11 0 0 0 1 235 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.004 0.951
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 4 0 0 0 0 283 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.000 0.986
66 bridge = * 0 0 0 3 0 0 0 0 495 0.000 0.000 0.000 0.006 0.000 0.000 0.000 0.000 0.994
67 # public_transport 0 0 0 5 1 0 0 0 199 0.000 0.000 0.000 0.024 0.005 0.000 0.000 0.000 0.971
68 highway = bus_stop 0 0 0 0 1 0 0 0 107 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
69 type = route 0 0 0 1 0 0 0 0 28 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 1 0 0 0 119 0.000 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.992
72 route = * 0 0 0 1 0 0 0 0 32 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
73 railway = * 0 0 0 4 0 0 0 0 40 0.000 0.000 0.000 0.091 0.000 0.000 0.000 0.000 0.909
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 6 0 0 13 38 1 2 3 505 0.011 0.000 0.000 0.023 0.067 0.002 0.004 0.005 0.889
76 amenity = fuel 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 barrier = * 6 0 0 3 1 1 1 0 109 0.050 0.000 0.000 0.025 0.008 0.008 0.008 0.000 0.901
78 power = * 0 0 0 0 0 0 0 0 87 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 substation = * 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 man_made = * 0 0 0 4 37 0 1 3 259 0.000 0.000 0.000 0.013 0.122 0.000 0.003 0.010 0.852
81 embankment = * 0 0 0 6 0 0 0 0 24 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
82 # religion 0 2 1 8 251 0 5 6 85 0.000 0.006 0.003 0.022 0.701 0.000 0.014 0.017 0.237
83 amenity = place_of_worship 0 2 0 0 236 0 1 5 58 0.000 0.007 0.000 0.000 0.781 0.000 0.003 0.017 0.192
84 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = church 0 1 0 0 148 0 0 5 34 0.000 0.005 0.000 0.000 0.787 0.000 0.000 0.027 0.181
86 building = cathedral 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
87 building = chapel 0 0 0 1 10 0 1 0 10 0.000 0.000 0.000 0.045 0.455 0.000 0.045 0.000 0.455
88 religion = * 0 2 1 7 249 0 5 6 83 0.000 0.006 0.003 0.020 0.705 0.000 0.014 0.017 0.235
89 # education 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 landuse = education 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = university 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 amenity = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 amenity = school 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 amenity = kindergarten 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = university 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = school 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 building = kindergarten 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 # healthcare 0 0 0 0 0 0 2 0 1519 0.000 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.999
100 amenity = hospital 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 amenity = pharmacy 0 0 0 0 0 0 1 0 157 0.000 0.000 0.000 0.000 0.000 0.000 0.006 0.000 0.994
102 amenity = clinic 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = doctors 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 amenity = dentist 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = hospital 0 0 0 0 0 0 1 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.143 0.000 0.857
106 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 emergency = * 0 0 0 0 0 0 0 0 1291 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 healthcare = * 0 0 0 0 0 0 0 0 100 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
109 # government 0 0 0 1 4 0 0 0 109 0.000 0.000 0.000 0.009 0.035 0.000 0.000 0.000 0.956
110 amenity = post_office 0 0 0 1 0 0 0 0 21 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.000 0.955
111 amenity = police 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 amenity = library 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
113 office = government 0 0 0 0 0 0 0 0 26 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 landuse = military 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 government = * 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 military = * 0 0 0 0 3 0 0 0 39 0.000 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.929
117 # bank 0 0 0 1 1 0 0 0 91 0.000 0.000 0.000 0.011 0.011 0.000 0.000 0.000 0.978
118 amenity = atm 0 0 0 1 0 0 0 0 12 0.000 0.000 0.000 0.077 0.000 0.000 0.000 0.000 0.923
119 amenity = bank 0 0 0 0 1 0 0 0 79 0.000 0.000 0.000 0.000 0.013 0.000 0.000 0.000 0.988
120 # office 0 0 0 0 1 0 0 0 293 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
121 office = * 0 0 0 0 1 0 0 0 293 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
122 # tourism 0 0 1 18 342 2 9 10 777 0.000 0.000 0.001 0.016 0.295 0.002 0.008 0.009 0.670
123 tourism = * 0 0 0 6 283 0 4 7 461 0.000 0.000 0.000 0.008 0.372 0.000 0.005 0.009 0.606
124 historic = * 0 0 1 15 157 2 6 6 369 0.000 0.000 0.002 0.027 0.282 0.004 0.011 0.011 0.664
125 memorial = * 0 0 0 3 6 0 1 1 138 0.000 0.000 0.000 0.020 0.040 0.000 0.007 0.007 0.926
126 ruins = * 0 0 0 1 8 0 0 1 21 0.000 0.000 0.000 0.032 0.258 0.000 0.000 0.032 0.677
127 information = * 0 0 0 0 0 0 0 0 54 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 attraction = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 resort = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 artwork_type = * 0 0 0 0 1 0 0 0 33 0.000 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.971
131 # amenity 11 1 1 572 14 7 7 2 2594 0.003 0.000 0.000 0.178 0.004 0.002 0.002 0.001 0.808
132 amenity = cafe 0 0 0 0 0 0 0 0 66 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 amenity = fast_food 0 0 0 0 0 0 0 0 41 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 amenity = community_centre 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = restaurant 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 amenity = bar 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = convenience 0 0 0 0 0 0 0 0 163 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 shop = clothes 0 0 0 0 0 0 0 0 155 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 shop = car_repair 0 0 0 558 2 6 1 0 90 0.000 0.000 0.000 0.849 0.003 0.009 0.002 0.000 0.137
140 shop = hairdresser 0 0 0 1 0 0 0 0 36 0.000 0.000 0.000 0.027 0.000 0.000 0.000 0.000 0.973
141 shop = chemist 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 shop = supermarket 0 0 0 0 0 0 0 0 66 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = car_parts 0 0 0 0 0 0 0 0 135 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = furniture 0 0 0 0 2 0 0 0 33 0.000 0.000 0.000 0.000 0.057 0.000 0.000 0.000 0.943
145 shop = hardware 0 0 0 0 0 0 0 0 25 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 shop = kiosk 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = doityourself 0 0 0 0 0 0 0 0 54 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = pet 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = florist 0 0 0 0 0 0 0 0 25 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = beauty 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = mobile_phone 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = shoes 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = newsagent 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = electronics 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = alcohol 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = jewelry 0 0 0 0 0 0 0 0 70 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 shop = mall 0 0 0 0 1 0 0 0 8 0.000 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.889
158 shop = butcher 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 shop = cosmetics 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 craft = shoemaker 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 amenity = * 11 0 1 7 4 0 2 2 406 0.025 0.000 0.002 0.016 0.009 0.000 0.005 0.005 0.938
162 shop = * 0 0 0 4 1 0 2 0 732 0.000 0.000 0.000 0.005 0.001 0.000 0.003 0.000 0.991
163 leisure = * 0 1 0 2 4 1 2 0 244 0.000 0.004 0.000 0.008 0.016 0.004 0.008 0.000 0.961
164 sport = * 0 1 0 1 2 1 0 0 75 0.000 0.013 0.000 0.013 0.025 0.013 0.000 0.000 0.938
165 clothes = * 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 # building 0 1 1 35 99 0 3 1 1544 0.000 0.001 0.001 0.021 0.059 0.000 0.002 0.001 0.917
167 building = industrial 0 0 0 0 1 0 0 0 57 0.000 0.000 0.000 0.000 0.017 0.000 0.000 0.000 0.983
168 building = service 0 0 0 0 0 0 0 0 65 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 building = retail 0 0 0 0 1 0 0 0 94 0.000 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.989
170 building = commercial 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 building = public 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = dormitory 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
175 building = * 0 1 1 35 97 0 3 1 1244 0.000 0.001 0.001 0.025 0.070 0.000 0.002 0.001 0.900
176 # other 0 0 0 0 0 0 0 0 216 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
177 # TOTAL 11 3 5 694 464 11 23 15 13693 0.001 0.000 0.000 0.047 0.031 0.001 0.002 0.001 0.918

description statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 0 0 0.000 0.000 1 0 0 0.000 0.000
1 admin_level = 2 1 0 0 0.000 0.000 1 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 28 0 0 0.000 0.000 17 0 0 0.000 0.000
7 place = city 1 0 0 0.000 0.000 1 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 2 0 0 0.000 0.000 2 0 0 0.000 0.000
10 place = hamlet 12 0 0 0.000 0.000 9 0 0 0.000 0.000
11 place = isolated_dwelling 1 0 0 0.000 0.000 1 0 0 0.000 0.000
12 boundary = administrative 4 0 0 0.000 0.000 4 0 0 0.000 0.000
13 traffic_sign = city_limit 11 0 0 0.000 0.000 3 0 0 0.000 0.000
14 admin_level = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
15 # allotments 8 0 1 0.000 0.125 6 0 1 0.000 0.167
16 place = allotments 2 0 0 0.000 0.000 2 0 0 0.000 0.000
17 landuse = allotments 7 0 1 0.000 0.143 6 0 1 0.000 0.167
18 # locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
19 place = locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
20 abandoned:place = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
21 # suburb 267 21 17 0.079 0.064 189 18 15 0.095 0.079
22 landuse = cemetery 45 12 10 0.267 0.222 40 9 8 0.225 0.200
23 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
24 landuse = construction 8 1 1 0.125 0.125 8 1 1 0.125 0.125
25 landuse = farmland 7 0 0 0.000 0.000 7 0 0 0.000 0.000
26 landuse = farmyard 12 1 0 0.083 0.000 10 1 0 0.100 0.000
27 landuse = industrial 61 3 3 0.049 0.049 57 3 3 0.053 0.053
28 landuse = residential 12 0 0 0.000 0.000 12 0 0 0.000 0.000
29 landuse = retail 2 0 0 0.000 0.000 2 0 0 0.000 0.000
30 place = * 7 0 0 0.000 0.000 7 0 0 0.000 0.000
31 residential = * 8 0 0 0.000 0.000 8 0 0 0.000 0.000
32 industrial = * 83 0 0 0.000 0.000 17 0 0 0.000 0.000
33 landuse = * 33 4 3 0.121 0.091 32 4 3 0.125 0.094
34 # natural 188 3 7 0.016 0.037 140 3 6 0.021 0.043
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 7 0 0 0.000 0.000 6 0 0 0.000 0.000
38 boundary = * 11 0 1 0.000 0.091 10 0 1 0.000 0.100
39 natural = * 162 3 6 0.019 0.037 117 3 5 0.026 0.043
40 ele = * 15 0 2 0.000 0.133 14 0 1 0.000 0.071
41 # water 176 6 6 0.034 0.034 123 3 3 0.024 0.024
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 11 0 0 0.000 0.000 7 0 0 0.000 0.000
45 waterway = river 28 0 0 0.000 0.000 22 0 0 0.000 0.000
46 waterway = canal 1 0 0 0.000 0.000 1 0 0 0.000 0.000
47 type = waterway 16 0 0 0.000 0.000 16 0 0 0.000 0.000
48 natural = water 98 0 0 0.000 0.000 65 0 0 0.000 0.000
49 natural = spring 13 0 0 0.000 0.000 13 0 0 0.000 0.000
50 tunnel = * 22 6 6 0.273 0.273 15 3 3 0.200 0.200
51 waterway = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
52 water = * 90 0 0 0.000 0.000 60 0 0 0.000 0.000
53 # highway 6098 66 66 0.011 0.011 1632 17 18 0.010 0.011
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 642 18 18 0.028 0.028 11 3 3 0.273 0.273
56 highway = primary 192 20 20 0.104 0.104 31 1 1 0.032 0.032
57 highway = secondary 304 1 0 0.003 0.000 45 1 0 0.022 0.000
58 highway = tertiary 4033 5 5 0.001 0.001 1130 2 2 0.002 0.002
59 highway = unclassified 147 1 1 0.007 0.007 103 1 1 0.010 0.010
60 highway = residential 123 0 0 0.000 0.000 93 0 0 0.000 0.000
61 highway = service 117 6 6 0.051 0.051 71 3 3 0.042 0.042
62 highway = track 247 11 12 0.045 0.049 157 3 5 0.019 0.032
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 287 4 4 0.014 0.014 164 4 4 0.024 0.024
66 bridge = * 498 3 3 0.006 0.006 337 3 3 0.009 0.009
67 # public_transport 205 5 6 0.024 0.029 165 2 3 0.012 0.018
68 highway = bus_stop 108 0 1 0.000 0.009 103 0 1 0.000 0.010
69 type = route 29 1 1 0.034 0.034 24 1 1 0.042 0.042
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 120 0 1 0.000 0.008 109 0 1 0.000 0.009
72 route = * 33 1 1 0.030 0.030 28 1 1 0.036 0.036
73 railway = * 44 4 4 0.091 0.091 20 1 1 0.050 0.050
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 568 22 61 0.039 0.107 377 11 26 0.029 0.069
76 amenity = fuel 22 0 0 0.000 0.000 20 0 0 0.000 0.000
77 barrier = * 121 11 11 0.091 0.091 90 5 6 0.056 0.067
78 power = * 87 0 0 0.000 0.000 74 0 0 0.000 0.000
79 substation = * 20 0 0 0.000 0.000 19 0 0 0.000 0.000
80 man_made = * 304 5 44 0.016 0.145 175 4 18 0.023 0.103
81 embankment = * 30 6 6 0.200 0.200 16 2 2 0.125 0.125
82 # religion 358 16 267 0.045 0.746 323 13 236 0.040 0.731
83 amenity = place_of_worship 302 3 243 0.010 0.805 280 3 221 0.011 0.789
84 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = church 188 1 154 0.005 0.819 182 1 147 0.005 0.808
86 building = cathedral 1 0 1 0.000 1.000 1 0 1 0.000 1.000
87 building = chapel 22 2 11 0.091 0.500 22 2 11 0.091 0.500
88 religion = * 353 15 264 0.042 0.748 318 12 233 0.038 0.733
89 # education 63 0 0 0.000 0.000 60 0 0 0.000 0.000
90 landuse = education 6 0 0 0.000 0.000 6 0 0 0.000 0.000
91 amenity = university 8 0 0 0.000 0.000 8 0 0 0.000 0.000
92 amenity = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
93 amenity = school 9 0 0 0.000 0.000 9 0 0 0.000 0.000
94 amenity = kindergarten 11 0 0 0.000 0.000 11 0 0 0.000 0.000
95 building = university 3 0 0 0.000 0.000 3 0 0 0.000 0.000
96 building = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
97 building = school 15 0 0 0.000 0.000 15 0 0 0.000 0.000
98 building = kindergarten 9 0 0 0.000 0.000 7 0 0 0.000 0.000
99 # healthcare 1521 2 0 0.001 0.000 488 2 0 0.004 0.000
100 amenity = hospital 8 0 0 0.000 0.000 8 0 0 0.000 0.000
101 amenity = pharmacy 158 1 0 0.006 0.000 60 1 0 0.017 0.000
102 amenity = clinic 18 0 0 0.000 0.000 18 0 0 0.000 0.000
103 amenity = doctors 8 0 0 0.000 0.000 8 0 0 0.000 0.000
104 amenity = dentist 16 0 0 0.000 0.000 16 0 0 0.000 0.000
105 building = hospital 7 1 0 0.143 0.000 6 1 0 0.167 0.000
106 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 emergency = * 1291 0 0 0.000 0.000 363 0 0 0.000 0.000
108 healthcare = * 100 0 0 0.000 0.000 81 0 0 0.000 0.000
109 # government 114 1 5 0.009 0.044 100 1 4 0.010 0.040
110 amenity = post_office 22 1 1 0.045 0.045 22 1 1 0.045 0.045
111 amenity = police 7 0 0 0.000 0.000 7 0 0 0.000 0.000
112 amenity = library 7 0 1 0.000 0.143 6 0 1 0.000 0.167
113 office = government 26 0 0 0.000 0.000 26 0 0 0.000 0.000
114 landuse = military 17 0 0 0.000 0.000 16 0 0 0.000 0.000
115 government = * 16 0 0 0.000 0.000 16 0 0 0.000 0.000
116 military = * 42 0 3 0.000 0.071 30 0 2 0.000 0.067
117 # bank 93 1 2 0.011 0.022 83 1 2 0.012 0.024
118 amenity = atm 13 1 1 0.077 0.077 12 1 1 0.083 0.083
119 amenity = bank 80 0 1 0.000 0.013 71 0 1 0.000 0.014
120 # office 294 0 1 0.000 0.003 259 0 1 0.000 0.004
121 office = * 294 0 1 0.000 0.003 259 0 1 0.000 0.004
122 # tourism 1159 30 372 0.026 0.321 975 29 292 0.030 0.299
123 tourism = * 761 10 296 0.013 0.389 620 10 242 0.016 0.390
124 historic = * 556 24 180 0.043 0.324 486 23 140 0.047 0.288
125 memorial = * 149 4 10 0.027 0.067 138 4 8 0.029 0.058
126 ruins = * 31 1 10 0.032 0.323 28 1 9 0.036 0.321
127 information = * 54 0 0 0.000 0.000 43 0 0 0.000 0.000
128 attraction = * 15 0 0 0.000 0.000 13 0 0 0.000 0.000
129 resort = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
130 artwork_type = * 34 0 1 0.000 0.029 33 0 1 0.000 0.030
131 # amenity 3209 599 607 0.187 0.189 1879 23 40 0.012 0.021
132 amenity = cafe 66 0 0 0.000 0.000 60 0 0 0.000 0.000
133 amenity = fast_food 41 0 0 0.000 0.000 35 0 0 0.000 0.000
134 amenity = community_centre 21 0 0 0.000 0.000 16 0 0 0.000 0.000
135 amenity = restaurant 4 0 0 0.000 0.000 4 0 0 0.000 0.000
136 amenity = bar 20 0 0 0.000 0.000 19 0 0 0.000 0.000
137 shop = convenience 163 0 0 0.000 0.000 119 0 0 0.000 0.000
138 shop = clothes 155 0 0 0.000 0.000 62 0 0 0.000 0.000
139 shop = car_repair 657 565 566 0.860 0.861 106 7 16 0.066 0.151
140 shop = hairdresser 37 1 1 0.027 0.027 35 1 1 0.029 0.029
141 shop = chemist 11 0 0 0.000 0.000 8 0 0 0.000 0.000
142 shop = supermarket 66 0 0 0.000 0.000 36 0 0 0.000 0.000
143 shop = car_parts 135 0 0 0.000 0.000 49 0 0 0.000 0.000
144 shop = furniture 35 0 2 0.000 0.057 34 0 2 0.000 0.059
145 shop = hardware 25 0 0 0.000 0.000 25 0 0 0.000 0.000
146 shop = kiosk 14 0 0 0.000 0.000 12 0 0 0.000 0.000
147 shop = doityourself 54 0 0 0.000 0.000 51 0 0 0.000 0.000
148 shop = pet 19 0 0 0.000 0.000 17 0 0 0.000 0.000
149 shop = florist 25 0 0 0.000 0.000 22 0 0 0.000 0.000
150 shop = beauty 39 0 0 0.000 0.000 37 0 0 0.000 0.000
151 shop = mobile_phone 29 0 0 0.000 0.000 22 0 0 0.000 0.000
152 shop = shoes 13 0 0 0.000 0.000 10 0 0 0.000 0.000
153 shop = newsagent 1 0 0 0.000 0.000 1 0 0 0.000 0.000
154 shop = electronics 27 0 0 0.000 0.000 13 0 0 0.000 0.000
155 shop = alcohol 20 0 0 0.000 0.000 15 0 0 0.000 0.000
156 shop = jewelry 70 0 0 0.000 0.000 5 0 0 0.000 0.000
157 shop = mall 9 0 1 0.000 0.111 9 0 1 0.000 0.111
158 shop = butcher 17 0 0 0.000 0.000 15 0 0 0.000 0.000
159 shop = cosmetics 15 0 0 0.000 0.000 13 0 0 0.000 0.000
160 craft = shoemaker 8 0 0 0.000 0.000 8 0 0 0.000 0.000
161 amenity = * 433 21 24 0.048 0.055 331 8 12 0.024 0.036
162 shop = * 739 6 5 0.008 0.007 499 3 2 0.006 0.004
163 leisure = * 254 6 8 0.024 0.031 237 5 7 0.021 0.030
164 sport = * 80 3 5 0.037 0.062 71 2 4 0.028 0.056
165 clothes = * 47 0 0 0.000 0.000 34 0 0 0.000 0.000
166 # building 1684 40 136 0.024 0.081 1126 15 91 0.013 0.081
167 building = industrial 58 0 1 0.000 0.017 47 0 1 0.000 0.021
168 building = service 65 0 0 0.000 0.000 56 0 0 0.000 0.000
169 building = retail 95 0 1 0.000 0.011 89 0 1 0.000 0.011
170 building = commercial 38 0 0 0.000 0.000 37 0 0 0.000 0.000
171 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
172 building = public 9 0 0 0.000 0.000 9 0 0 0.000 0.000
173 building = dormitory 23 0 0 0.000 0.000 15 0 0 0.000 0.000
174 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
175 building = * 1382 40 134 0.029 0.097 886 15 91 0.017 0.103
176 # other 216 0 0 0.000 0.000 195 0 0 0.000 0.000
177 # TOTAL 14919 747 1198 0.050 0.080 7066 93 441 0.013 0.062